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Epic Fight × Twilight Forest Compat

Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
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TwilightForestEFCompat-1.1.4

File nameTwilightForestEFCompat-1.1.4.jar
Uploader
casmiercasmier
Uploaded
Jul 30, 2026
Downloads
353
Size
1.4 MB
Mod Loaders
Forge
File ID
8539209
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-twilight-forest-compat-1555371:8539209")

Learn more about Curse Maven

What's new

  • Fixed and improved Mortis Sarabande reliability, including repeat use on the same target and support for valid non-biped targets.
  • Added special Mortis Sarabande handling for heavy targets like golems/wardens: no launch, but rooted/disabled during the sequence and knocked back by the finisher.
  • Reworked Glass Sword into a one-use devastating slash weapon with Ruine stance
  • Added combo-dodge memory for combo attacks so weapon combos can resume after dodging, excluding bows, crossbows, and battlescepters.
  • Added universal kick support on V, best used for downed-target pickup, follow-up kicks, stamina cost, boot-based damage scaling, stagger/knockback tuning, and movement lock during kick animations.
  • Added and tuned unarmed combat for empty hand, gloves, and non-weapon mainhand items, with speed normalized to match single Peacock Feather Fan speed.
  • Reworked Peacock Feather Fan utility with ground gale push, projectile deflection, directional air boost, cooldown handling, movement lock on ground use, and improved wind feedback.
  • Added Dual Peacock Feather Fan support with dual-wield requirement, special combo/jump/dash behavior, shared utility scaling, wind effects, kick-dive/ground impact, and airblast follow-up charge.
  • Updated one-handed sword and vanilla sword movesets, including vanilla sword 4-hit combo behavior, micro-staggers, finisher knockback/stagger, dash stagger/knockback, and aerial follow-up support for launched targets.
  • Added/tuned weapon trails and collider fixes for axes, dual axes, Knightmetal Greatsword, special pickaxes, Fiery Sword, and Ice Blade so borrowed animations use the equipped weapon’s own asset/collider more correctly.
  • Improved Ice Blade visuals by add an ice-colored trail, and added water droplets during attacks as well as add embers/fire particle for Feiry sword
  • Set greatsword animation feel toward heavier swings with 1.0F attack speed tuning.
  • Added/updated Twilight Forest utility item animations for Peacock Feather Fan, Crumble Horn, and Ore Magnet (beta) where supported.

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