Epic Fight - Particles On The Blades

Let your enchantments envelop the blades of your weapons in particles!

File Details

epicfight_potb-1.8.jar

  • R
  • Jan 26, 2026
  • 83.56 KB
  • 1.1K
  • 1.20.1
  • Forge

File Name

epicfight_potb-1.8.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-particles-otb-1209105:7527820")
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The mod's code has been refactored.
The system for adding extra features such as Weapon Passive Particles, Innate Skill Particles, new enchanted particles, etc., is now loaded directly from assets instead of config, allowing this mod to operate as a Resource Pack loader.

Important!

If you already had extra configuration files, you must migrate them to the following folders within "assets". They now operate as resource packs and not as config files!

 

These are located in the following paths:

assets/<any_namespaces>/enchantment_particle_maps/*.json
Here you can save, add, or replace the standard enchantment -> particle configuration via resource pack.

assets/<any_namespaces>/fire_particle_maps/*.json
Here you can save, add, or replace the standard fire aspect -> particle configuration via resource pack.

assets/<any_namespaces>/innate_skill_particle_maps/*.json
Here you can save, add, or replace via resource pack the default particle map configuration for the particles that will be released when an innate skill is used for the respective item.

assets/<any_namespaces>/passive_particle_maps/*.json
Here you can save, add, or replace via resource pack the default particle map configuration for the particles that will be released passively when holding the weapon.

 

A problem was fixed where fire particles remained active when entering the Darkness state of Weapon Of Miracle Solar.

 

Configurations were added for some extra weapons in Weapon Of Miracles