File Details
epic_fight_enchants_particle-1.5-forge-1.20.1.jar
- R
- May 26, 2025
- 69.25 KB
- 146
- 1.20.1
- Forge
File Name
epic_fight_enchants_particle-1.5-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog: Particle Beam System Update
The Blade Length assignment system has been overhauled and now follows a new logic structure based on the following keys:start, end, angle, rotate, mirror, fix_start, vol_x, y, z, cord_x, y, z.
Key Updates & Logic
start&end:
These represent space-time coordinates.start: Determines the origin point of particle generation within the plane.end: Defines how far the particle beam travels over time, influencing the beam volume, particle density, and temporal emission rate (Internal Variable "Steps").- Higher
endvalues may cause the beam to exhibit angular distortion in specific scenarios.
angle:Now considered legacy and deprecated. It no longer has any functional effect.rotate:Rotates the particle beam from the Y-axis to the X-axis, altering its directional alignment.mirror:Duplicates the original beam, producing a second beam (A1 and A2) further back in the same plane.- Note: This does not reverse beam direction—it still progresses forward in time.
fix_start: Defines the starting point of the A1 beam whenmirroris enabled. Ifrotateis also active, this value adjusts both mirrored and rotated beams simultaneously.vol_x, y, z:- Controls the volume dimensions of the particle beam. Does not affect the total number of particles, time shifts, or rate.
- Best used in combination with
"end" to achieve particle balance.
-
cord_x, y, z: Globally offsets the entire particle generation plane.-
-
This affects both A1 and A2 when
mirroris active.
-
-
With these changes, the particle system now offers greater precision, but also introduces increased complexity...
New Configuration File
A configuration file has been introduced to allow fine-tuning of the particle generation system. The following options are available:
baseParticleValue:Controls the particle ratio for base-enchanted items.- Recommended:
0.5
- Recommended:
innateParticleValue:Particle ratio when an innate skill is activated.-
-
Recommended:
0.35
-
-
winParticleRate:The base percentage used by the system before applying reduction factors.- Recommended:
1.0(100%)
- Recommended:
loseParticleRate:Particle reduction per additional enchantment.- Recommended:
0.85(15% reduction per enchantment)
- Recommended:
minParticleRate:Minimum particle ratio allowed after enchantment reductions.- Recommended:
0.3(70% minimum cap)
- Recommended:
noEnchantParticleRate:Particle ratio when no enchantments are present but particle generation is enabled.- Recommended:
1.0(100%)
- Recommended:
finalParticleRate:Final ratio applied at the end of the process (applies to Enchantments).- Recommended:
0.43(57%)
- Recommended:
finalEnchantParticleRate:Final ratio applied only to Enchant particles.- Recommended:
0.3(70%)
- Recommended:
finalFireParticleRate:Final ratio applied only to Flame particles.- Recommended:
0.5(50%)
- Recommended:
finalInnateFireParticleRate:Final ratio applied only to Flame Wind particles.- Recommended:
0.4(60%)
- Recommended: