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Epic Fight - Mod Compat

Addon making other mods' entities and weapons work with Epic Fight
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Description

Epic Fight Compat

A NeoForge 1.21.1 compatibility addon that wires entities and weapons from third-party mods into Epic Fight's combat system when a clean mapping to a vanilla preset already supported by Epic Fight exists.

Scope

The mod does two things:

  • Entities — when a modded entity functionally matches a vanilla one already patched by Epic Fight (zombie, skeleton, piglin, etc.), it's hooked into the same patch so it inherits Epic Fight's animations, armatures and combat behavior.
  • Weapons — when a modded weapon extends a vanilla class (SwordItem, AxeItem, BowItem…) and fits an Epic Fight archetype (sword, greatsword, longsword, dagger, spear, tachi…), it's assigned the matching preset explicitly instead of falling back to Epic Fight's generic default.

When no clean mapping exists, nothing is forced. Exotic mobs keep their own behavior, and weapons without a sensible archetype keep their vanilla defaults or Epic Fight's class-based fallback.

Supported mods

Mod Scope
Variants & Ventures Entities
Guard Villagers Entities
Eternal Nether Entities + Weapons
Illager Invasion Entities + Weapons
It Takes a Pillage Entities
Iron's Spells 'n Spellbooks Weapons
Simply Swords Weapons
Simply More Weapons
Mowzies' Mobs Weapons
Darker Depths Weapons
Quark Entities
Block Factory's Bosses Weapons
Supplementaries Entities
ReArm Weapons
Farmer's Delight Weapons
Hearth and Harvest Weapons
Mutant Monsters Weapons

All compat targets are optional dependencies. Only Epic Fight is required.

The Epic Fight - Mod Compat Team

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