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Epic Fight: Indestructible

An Epic Fight addon provide new behavioral options through data pack to enhance monster AI.

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Available

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Feature:

1.Provides richer behavioral options for custom entities: defense, wandering and Customizable animation behavior

2.More attribute options:stamina mechanism, stun shield mechanism and stun mechanism

3.More advanced behavior detection systems

available guard animation:

  1. longsword: "indestructible:guard/guard_longsword"

  2. sword:"indestructible:guard/guard_sword"

  3. greatsword: "indestructible:guard/guard_greatsword"

  4. katana: "indestructible:guard/guard_katana"/ "indestructible:guard/guard_uchigatana"

  5. spear: "indestructible:guard/guard_spear"

  6. dual wield sword: "indestructible:guard/guard_dualsword"

  7. yamato: "indestructible:guard/guard_yamato" // if you have installed yamatomoveset

Some new behavior predicates:

  1. "guard_break": // {"predicate":"guard_break", "invert": false}

    consider if the target is guard break, set "invert" to true means will only play animation when target is not at guard break

  2. "knock_down": // {"predicate":"knock_down", "invert": false}

    consider if the target is knock down, set "invert" to true means will only play animation when target is not knocked down

  3. "attack_level": // {"predicate":"attack_level", "min": 1, "max": 1}

    consider the phase of target's attack, free : 0, preDelay : 1, contact : 2, recovery : 3. example above means the preparation stage

  4. "stamina": // {"predicate": "stamina", "stamina": 30, "comparator": "greater_ratio"}

    just like the predicate of health, checks the mob's stamina

  5. "using_item": // {"predicate":"using_item", "edible": true}

    check whether the target is using item, set "edible" to true to limit items to food or potions

  6. "phase": // {"predicate":"phase", "min": 1, "max": 1}

    check custom phase set by behavior motion

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The Epic Fight: Indestructible Team

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