guardfix-1.0.43.jar
Curse Maven Snippet
What's new
Two-handed weapon + shield: don't lose the weapon's own guard
- With
allowTwoHandedWeaponWithShieldturned off (the default), simply having a shield in the offhand while wielding a two-handed weapon was silently disabling that weapon's own baseline guard/parry entirely -- not just the shield-combo bonus (stamina-free guard, penalty reset, passive buff) that setting is actually meant to gate. - Two separate checkpoints needed the same fix: the guard-skill's own availability check, and (further upstream) the input handler that decides whether to even send a guard request at all -- a shield in the offhand was short-circuiting that request before the availability check was ever reached.
- Now a two-handed weapon guards/parries normally on its own, with or without a shield in the offhand; only the combo bonus stays gated behind
allowTwoHandedWeaponWithShield.
All Relations
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- Embedded Library
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