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Epic Fight Guard Fix

Mixin fixes for Epic Fight's shield/weapon guard system (base GuardSkill, Weapons of Miracles' Perfect Bulwark, and Epic Fight Nightfall's parry) plus unarmed combat and other core bugs.
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guardfix-1.0.25.jar

File nameguardfix-1.0.25.jar
Uploader
epic_loverepic_lover
Uploaded
Aug 22, 2026
Downloads
37
Size
50.9 KB
Mod Loaders
Forge
File ID
8703888
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-fight-guard-fix-1653717:8703888")

Learn more about Curse Maven

What's new

## Update: diagnostic logging for the no-shield guard-available fallback

**Improved**: the fallback path that forces Epic Fight's guard to "available" for any recognized weapon when no shield is in the offhand (used by the base guard-availability mixins) used to log nothing at all — this is exactly why weapon right-click conflicts (like the wom:napoleon issue fixed in 1.0.23/1.0.24) took a long diagnostic hunt to track down.

Now logs once per player per distinct weapon, right when guardfix is about to force that weapon guard-available: `guardfix-debug.log` will show the weapon's registry name directly, with a reminder to add it to `weaponBlacklist` if its own right-click skill stops responding. No functional change — just makes the next conflict like this immediately visible instead of silent.

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