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Epic Fight - Epic-API

Adding heavy attack system, eases entity patches and weapon registeries , and more!

File Details

epic_api-21.2.1-sources.jar

  • R
  • Apr 14, 2026
  • 46.86 KB
  • 2
  • 1.21.1
  • NeoForge

File Name

epic_api-21.2.1-sources.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epic-api-1500875:7926866"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixes:
- Fixed issue [HeavyAttack] multiplies damage instead of impact if it was more than 1.
- Fixed issue [ExCapCapabilityRegistryEventHook] won't fire for other addons.
- Fixed issue [ArmatureRegistrar] won't register armatures. 
- Fixed issue [EntityPatchRegistrar] won't put the armature and not registering any  renderers/patches. 
- Fixed issue [EpicAPIKeyMappings] causes a crash in EpicFight 21.16.3.
- Fixed issue [SimpleAttackAnimation] constructor doesn't apply basis speed of the animation.
Added:
- New Interface: IEventHook, used for events that extend [Event]
- New Annotation: @Compatibility, used to load a class if a specific mod-id was present.
- New classes for [Minecraft Builders]to ease the vanilla registries:
[CommandsBuilder]
[GameRulesBuilder]
[ItemsBuilder]
- New Event [EntityPatchEventHook] for ease of registering entity patches.