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EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!
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entityjs-fabric-0.7.2.jar

File nameentityjs-fabric-0.7.2.jar
Uploader
LiopyuLiopyu
Uploaded
Jul 29, 2026
Downloads
112
Size
3.5 MB
Mod Loaders
Fabric
File ID
8530993
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:entityjs-967617:8530993"

Learn more about Curse Maven

What's new

This version is a major update that adds all missing latest forge EntityJS features and bugfixes to fabric (37 versions!).

Added

  • Added .override(methodKey, callback) and callback controls such as superCall(), cancel(), and setReturnValue()
  • Added nonliving entity support and custom model or renderer support to createCustom()
  • Added custom synced entity data support
  • Added GeckoLib projectile, trident, slime, skeleton, and wolf entity builders
  • Added additional entity, rendering, movement-control, collision, riding, and modification callbacks
  • Added improved ProbeJS suggestions for createCustom(), modify(), Java.loadClass(), renderer classes, and dynamic overrides

Fixed

  • Improved vanilla fallback behavior across builder and modification callbacks
  • Improved synced data handling for UUID and Vec3 values
  • Fixed projectiles failing to save when created without an item
  • Fixed dedicated-server crashes caused by client-only model and renderer APIs
  • Fixed missing default movement speed and several entity-specific callbacks
  • Improved ProbeJS type inference for inherited methods and nested entity classes
  • Fixed dedicated server crash when using the new event.createCustom().setRendererClass() method
  • Fixed isMultipartEntity() method always returning true even with no builder.addPartEntity() overrides

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