Entity Culling Fabric/Forge

Using async path-tracing to hide Tiles/Entities that are not visible

File Details

1.9.5-1.20.4 - NeoForge

  • R
  • Dec 30, 2025
  • 1.49 MB
  • 1.6K
  • 1.20.4
  • NeoForge

File Name

entityculling-neoforge-1.9.5-mc1.20.4.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:entityculling-448233:7396683"
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What's Changed

  • Fix nametag inconsistency causing fps loss in later versions
  • Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
  • Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5