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Entity Culling Fabric/Forge

Using async path-tracing to hide Tiles/Entities that are not visible
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1.1.0 - Forge

File nameentityculling-1.1.0.jar
Uploader
tr7zwtr7zw
Uploaded
Mar 21, 2021
Downloads
5.3K
Size
37.4 KB
Mod Loaders
Forge
File ID
3246798
Type
B
Beta
Supported game versions
  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entityculling-448233:3246798")

Learn more about Curse Maven

What's new

- Increased the max culling distance to 128 for entities(if your entity render distance is even higher, they will just be rendered)

- Fixed a lot of edge case issues that could turn things invisible

- Added an optional keybind to toggle on/off the culling on the fly(lets you directly compare the performance)

- Fixed things not rendering when going above or below the world limit

- Increased the recheck delay from 250ms to 1s

 

- All changes from the Fabric 1.0.4 version:

- Fixed an issue with bigger hitboxes (big paintings/wither/enderdragon etc)

- Added backface culling to the tracing itself and other small things further improving performance

- Now is correctly showing up as a client only mod

- Added workaround to Cubecrafts broken arrows locking up the tracing thread. More info: https://bugs.mojang.com/browse/MC-218112

- Potentially fixing issues with litematicas preview

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