Entity Culling Fabric/Forge

Using async path-tracing to hide Tiles/Entities that are not visible

File Details

1.1.0 - Forge

  • B
  • Mar 21, 2021
  • 37.43 KB
  • 5.2K
  • 1.16.5+1
  • Forge

File Name

entityculling-1.1.0.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entityculling-448233:3246798")
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- Increased the max culling distance to 128 for entities(if your entity render distance is even higher, they will just be rendered)

- Fixed a lot of edge case issues that could turn things invisible

- Added an optional keybind to toggle on/off the culling on the fly(lets you directly compare the performance)

- Fixed things not rendering when going above or below the world limit

- Increased the recheck delay from 250ms to 1s

 

- All changes from the Fabric 1.0.4 version:

- Fixed an issue with bigger hitboxes (big paintings/wither/enderdragon etc)

- Added backface culling to the tracing itself and other small things further improving performance

- Now is correctly showing up as a client only mod

- Added workaround to Cubecrafts broken arrows locking up the tracing thread. More info: https://bugs.mojang.com/browse/MC-218112

- Potentially fixing issues with litematicas preview