promotional bannermobile promotional banner

Entity Watchdog

Watches every entity-loading path at the highest interception priority, and the moment any entity fails to load it crashes the game/server instantly with a detailed diagnostic report pinpointing which mod and what caused the failure.

Entity Watchdog

Vanilla Minecraft silently discards entities when loading fails (unregistered entity ids, exceptions thrown by an entity constructor or Entity.load, or client-side packet creation failures), printing only a "Skipping Entity" warning, which makes creatures vanish and data corrupt with no way to trace the cause. Entity Watchdog pins mixins to the lowest-level entity-loading entry points (EntityType.create / loadStaticEntity / loadEntityRecursive and the client's ClientboundAddEntityPacket handling) with injection priority 100000

— above any normal mod —

and crashes by throwing an Error, so other mods' catch(Exception) fallbacks cannot swallow it.

The crash report includes the failure scenario, entity id, registry resolution, dimension/side/thread, the full stack trace of the swallowed original exception, a complete dump of the entity NBT, the nearest matching registered entity ids (rename detection), the full list of loaded mods, and fix instructions —

making it immediately clear which mod and what caused the failure.

The Entity Watchdog Team

Grand Artisan tier frameprofile avatar
  • 48
    Followers
  • 32
    Projects
  • 17.3M
    Downloads

More from WindrinnView all

  • Ash Of Sin: Spawn Rites project image

    Ash Of Sin: Spawn Rites

    Decides what creatures may be born where, under what conditions, and in what numbers.

    • 16
    • September 2, 2026
  • Ash Of Sin: Boss Realms project image

    Ash Of Sin: Boss Realms

    Every boss and boss-summoning structure from every loaded mod gets its own dedicated realm dimension, naturally shaped by the biome it belongs to, and reborn from ashes whenever no player is left inside.

    • 9
    • September 2, 2026
  • Ash Of Sin: Adventure Guard project image

    Ash Of Sin: Adventure Guard

    Automatically switches players to Adventure Mode and prevents them from breaking or placing blocks in any form inside configured dimensions, structures, and feature areas.

    • 9.9K
    • September 2, 2026
  • Ash Of Sin: No More Too Many Structures project image

    Ash Of Sin: No More Too Many Structures

    Intelligently controls structure and feature density with configurable radius and count limits to prevent overlaps and overcrowding.

    • 697.9K
    • September 2, 2026
  • Ash Of Sin: Spawn Rites project image

    Ash Of Sin: Spawn Rites

    Decides what creatures may be born where, under what conditions, and in what numbers.

    • 16
    • September 2, 2026
  • Ash Of Sin: Boss Realms project image

    Ash Of Sin: Boss Realms

    Every boss and boss-summoning structure from every loaded mod gets its own dedicated realm dimension, naturally shaped by the biome it belongs to, and reborn from ashes whenever no player is left inside.

    • 9
    • September 2, 2026
  • Ash Of Sin: Adventure Guard project image

    Ash Of Sin: Adventure Guard

    Automatically switches players to Adventure Mode and prevents them from breaking or placing blocks in any form inside configured dimensions, structures, and feature areas.

    • 9.9K
    • September 2, 2026
  • Ash Of Sin: No More Too Many Structures project image

    Ash Of Sin: No More Too Many Structures

    Intelligently controls structure and feature density with configurable radius and count limits to prevent overlaps and overcrowding.

    • 697.9K
    • September 2, 2026