[ETF] Entity Texture Features - [Fabric & Forge]

Custom, Emissive and Varied mobs like Optifine and so much more.. +Player skin features!)
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entity_texture_features_forge_1.18.2-6.0.1.jar

File nameentity_texture_features_forge_1.18.2-6.0.1.jar
Uploader
TrabenTraben
Uploaded
Apr 29, 2024
Downloads
1.5M
Size
526.2 KB
Mod Loaders
Forge
File ID
5300623
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entity-texture-features-fabric-568563:5300623")

Learn more about Curse Maven

What's new

  • fixed the transparent skin settings
  • changed the transparent skin settings into a single option, it is set to only allow for skins using ETF features by default, but can be enabled for all skins.
  • ETF player skin features now support legacy format skins and will auto convert them to the new format when saved
  • the ETF skin feature tool now has a setting to prevent ETF from adding the example template to your skin, thus no longer overwriting any extraneous pixels in your skin
    • the skin tool now prompts users to set this setting when the skin tool first tries to apply one of the templates in a way that would override any extraneous skin pixels
    • the templates have been broken up into several smaller partial templates to only try and apply to skins explicitly using them
  • added gaps into the jacket options text for readability
  • fixed coat length setting not being bound between 1 and 8

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