File Details
Entity Texture Features [V2.6.0]-[1.18+]
- R
- Mar 29, 2022
- 1.07 MB
- 74.8K
- 1.18.2+2
- Fabric
File Name
entity-texture-features-1.18+_2.6.0.jar
Supported Versions
- 1.18.2
- 1.18.1
- 1.18
Curse Maven Snippet
[V2.6.0] Release
Changes since last Release:
- enabled all versions after 1.18 for snapshot testing
- optimized code with a focus on preventing future mod conflicts
- added "etf/random" directory support thats acts as an override to the "optifine/random" directory as an option for resourcepack devs
- added support for villager profession/type/level textures to use their own properties file (Optifine parity)
- added support for random / custom vanilla glowing eyes (spider, enderman, phantom) (Optifine parity)
- added texture customizing property "teams" to set mob texture by scoreboard team name
- added emissive armour support (Optifine parity)
- added emissive horse armour support (Optifine parity)
- added emissive & random / custom horse marking texture support (Optifine parity)
- added shulker head emissive and random texture support (Optifine parity)
- added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)
- added a setting in Custom textures to customize property updating restrictions (E.G if disabled for biomes a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)
- change: blinking now occurs truly randomly within configured frequency
- change: how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)
- change: mod-menu config option screen tweaks
- change: CIT resewn elytra message removed as CIT now supports ETF emissive elytras
- fix: properties not updating correctly
- fix: property files being read from below resource-packs and applying to textures that should have overridden the custom properties (e.g texture property files will now only apply to textures in the same pack or below packs)
- fix: textures reverting to vanilla after a time with certain property file configurations
- fix: shulker colors not using shulker.properties
- fix: many other simple crashes or unexpected behaviours not worth mentioning

