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[ETF] Entity Texture Features - [Fabric & Forge]

Custom, Emissive and Varied mobs like Optifine and so much more.. +Player skin features!)

File Details

Entity Texture Features [V2.6.0]-[1.18+]

  • R
  • Mar 29, 2022
  • 1.07 MB
  • 74.8K
  • 1.18.2+2
  • Fabric

File Name

entity-texture-features-1.18+_2.6.0.jar

Supported Versions

  • 1.18.2
  • 1.18.1
  • 1.18

Curse Maven Snippet

Fabric

modImplementation "curse.maven:entity-texture-features-fabric-568563:3723195"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[V2.6.0] Release

Changes since last Release:

  • enabled all versions after 1.18 for snapshot testing
  • optimized code with a focus on preventing future mod conflicts
  • added "etf/random" directory support thats acts as an override to the "optifine/random" directory as an option for resourcepack devs
  • added support for villager profession/type/level textures to use their own properties file (Optifine parity)
  • added support for random / custom vanilla glowing eyes (spider, enderman, phantom) (Optifine parity)
  • added texture customizing property "teams" to set mob texture by scoreboard team name
  • added emissive armour support (Optifine parity)
  • added emissive horse armour support (Optifine parity)
  • added emissive & random / custom horse marking texture support (Optifine parity)
  • added shulker head emissive and random texture support (Optifine parity)
  • added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)
  • added a setting in Custom textures to customize property updating restrictions (E.G if disabled for biomes a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)
  • change: blinking now occurs truly randomly within configured frequency
  • change: how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)
  • change: mod-menu config option screen tweaks
  • change: CIT resewn elytra message removed as CIT now supports ETF emissive elytras 
  • fix: properties not updating correctly
  • fix: property files being read from below resource-packs and applying to textures that should have overridden the custom properties (e.g texture property files will now only apply to textures in the same pack or below packs)
  • fix: textures reverting to vanilla after a time with certain property file configurations
  • fix: shulker colors not using shulker.properties
  • fix: many other simple crashes or unexpected behaviours not worth mentioning