What this mod does is pretty simple; All it does is it gives a config option to extend from how far away entities render and from how far away they are tracked - both of which are hardcorded in vanilla minecraft. Please do note: Hostile mobs will still be despawned as usual, this has nothing to do with if they're rendered.
F.A.Q
Q: When port to version x.x.x?
A: If you want to do it, go ahead.
Q: Modpacks?
A: Of course! No need to ask.
Q: There is a crash! / This mod doesn't work with X! / I found a bug!
A: You can always report it on the issue tracker and I'll try and take a look.
Discord: Click!
Greetings. The mod does not work with Et Futurum Requiem and DMod, the settings do not affect anything if at least one of these mods is installed.
Not works for me for some reason, same draw distance as w/o mod
In reply to segoitch:
Upload the full game logs, I'll take a look.
where to enter config????? since i cant config it thru mods tab
In reply to neshoch:
look in .minecraft/config folder
very usefull for zora no densha railway building
Hey, I was curious on which this mod is meant for singleplayer or could be used on a server, because can't seem to get the mod to render mobs farther away on a server but in singleplayer is does?
In reply to raidsriot1530:
It's meant for and tested in singleplayer, but there shouldn't be a problem if it's run on a server
Could this be because your server render distance is low(er) than the client? This creates problems with mobs
In reply to tclproject:
The client and server view distance/render distance is currently the same, I'm not sure if the client needs to have the same config settings as the server but that seems to not do anything.
it works on lunar client?
In reply to imjustalittleale:
I don't know.
If it's 1.7.10 and forge and you can install mods on it, yes.
If not, no.
Wonderful job done on this mod. Thank you
In reply to con_man180:
Thanks :p
Is this for Forge or Fabric?
In reply to red9350:
Forge