Entity Player Compat

Fresh Animations: Player Extension x Better Combat and PlayerAnimator compatibility

File Details

entityplayercompat-neoforge-1.2.1.jar

  • R
  • May 20, 2026
  • 60.83 KB
  • 3.6K
  • 1.21.1
  • NeoForge

File Name

entityplayercompat-neoforge-1.2.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:entity-player-compat-1497436:8117394"
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-Removed inactive, unused mob compatibility mixin classes that were not loaded by the active mixin configs.

-Kept only the active gameplay/render bridge behavior:

 -Player Animator active-state detection.

 -EMF animation pausing while Player Animator animations are active.

 -EMF vanilla-model forcing when configured.

 -EMF model pose restoration after render.

 -Player model part-specific EMF animation pausing.

 

Just some minor changes to further avoid issues