Sometimes there is an error where an Entity might get NaN health(Not a Number) which essentially makes the Entity immortal. This kills the entity or restores the entity to it's previous non-NaN value, and then drops all of their equipment/items they have stored on them.
is this server side only or do clients need to install also.
how does this work exactly? does it catch the NaN Health bug as it happens and fix it, or does it only fire once? basically, is this a "single use fire and forget" or a continuous background script.
In reply to Tavon_Runecaster:
In reply to Tavon_Runecaster:
Is there any reason why this needs to be installed client side?
In reply to Forge_User_54497078: