NeoForge - 1.21 - 3.0.7
Curse Maven Snippet
What's new
- caught a NPE crash that has been intentionally left in an EmoteCraft mixin to an EMF method
- added
registerPauseCondition(Function<EMFEntity, Boolean> shouldPause)to the EMFAnimationApi to better allow other mods to add their own pause conditions for entities rather than mixing in like EmoteCraft did - fixed chest and some other entity models in the inventory not loading or rendering correctly in 1.21.4+
- fixed the
prevent first person hand animationsplayer setting not working correctly in 1.21.9+ - fixed 1.21.9+ entity held items to match pre 1.21.9 behaviour when the base model is animated, e.g. fox mouth items positioning
- fixed arm item attachments (position overrides) in 1.21.9+ and in general improved their behaviour for older versions
- fixed held tridents and shields breaking WaveyCapes mod compatibility in 1.20
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

