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[EMF] Entity Model Features [Fabric & Forge]

EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.

File Details

Forge - 1.21 - 2.2.6

  • R
  • Sep 14, 2024
  • 422.50 KB
  • 48.5K
  • 1.21.1+1
  • Forge

File Name

entity_model_features_forge_1.21-2.2.6.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:entity-model-features-844662:5722726"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • fixed model textures prefixed with ./ & ~/ breaking from a recent change
  • expanded the EMF API:
    • added int getCurrentEMFVariantOfModel(EntityModel<?>) returns the current variant of the model or -1 if the model is not a custom EMF model.
    • added boolean isModelAnimatedByEMF(EntityModel<?>) returns true if the model has custom EMF animations.
    • added boolean isModelCustomizedByEMF(EntityModel<?>) returns true if the model is a custom EMF model.
    • added boolean isModelPartCustomToEMF(ModelPart) returns true if this model part is an extraneous part added by EMF, and does not represent any actual normal vanilla parts.
    • added boolean isModelPartAnimatedByEMF(ModelPart) returns true if this model part itself is animated by EMF, e.g "modePart.rx":"sin(age)".
  • fixed some per-entity model override settings from not applying correctly in game, such as modifying render mode per entity type.
  • moved the box face UV height/width are zero warnings to only appear when model creation logging is enabled, as it got far too spammy with the many packs that don't care about this.