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Entity Dialogue

A highly customizable NPC dialogue system: three dialogue modes, entity actions, portrait animations, cutscenes, and AI-powered conversations.
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Description

# Entity Dialogue

  A highly customizable NPC dialogue system for Minecraft that lets you genuinely *talk* to NPCs — story, interaction,
  AI-powered free chat, entity actions, portrait animations, and scripted cutscenes.

  ## Features

  - **Three dialogue modes** (switch in-game via config):
    - **Boxed**: visual-novel style story screen (dialogue trees / cutscenes / portraits)
    - **Frameless Story**: story dialogue as speech bubbles + clickable options in the chat
    - **Frameless AI**: talk to NPCs like real people — right-click to select, chat to speak, AI replies in bubbles and
  controls the NPC's behavior
  - **In-game dialogue tree editor**: visually build branching storylines
  - **Entity action commands** `[act:...]`: jump, turn, walk to player, open trade, speak, particles, sounds, and more
  - **Portrait animations** `[pf:...]`: 12 effects (fade, bounce, shake, heartbeat…)
  - **Cutscene blocks** `[cutscene]`: run timed sequences of entity actions
  - **AI integration** (any OpenAI-compatible API, e.g. DeepSeek): the AI roleplays your NPC, reacts with emotions and
  actions based on the conversation
  - **Single-player friendly**: zero network packets, all local

  ## How to Use

  1. Drop the jar into your `mods` folder (requires NeoForge 21.1.244+, Minecraft 1.21.1)
  2. In-game, press `K+L` to open config → Layout tab → pick a **Dialogue Mode**
  3. (Optional) Enable AI in the API tab and enter your API key for AI conversations

  ### Dialogue Modes
  | Mode | Right-clicking a villager does | Best for |
  |------|-------------------------------|----------|
  | Boxed | Opens a story screen | Storytelling, cutscenes |
  | Frameless Story | Shows speech bubbles + chat option buttons | Regular quests |
  | Frameless AI | Selects the villager; chat to talk | Casual AI chat |

  ### In Frameless AI
  Right-click a villager to select it (a red arrow marks it) → press `T` to open chat → type and send → the AI replies
  in a bubble while the villager acts. Right-click again or press `ESC` to deselect.

  ## Commands (written in dialogue text, hidden at runtime)

  **Entity actions** `[act:...]`:
  [act:跳跃]                 jump
  [act:看向]                 turn to face the player
  [act:面向玩家]             keep facing the player
  [act:走向玩家]             walk to the player
  [act:离开]                 walk away
  [act:交易]                 open the trade menu
  [act:说话:你好]            say something
  [act:音效:minecraft:entity.villager.ambient]   play a sound
  [act:粒子:minecraft:heart]                     spawn hearts

  **Portrait animations** `[pf:...]`:
  `[pf:淡入] [pf:淡出] [pf:上滑] [pf:下滑] [pf:左滑] [pf:右滑] [pf:弹跳] [pf:下落] [pf:摇晃] [pf:放大] [pf:心跳]
  [pf:浮动]`

  **Cutscene blocks**:
  [cutscene]
  跳跃 0.3       ← after 0.3s, jump
  看向 0.5       ← after another 0.5s, look
  粒子 0.6 minecraft:heart
  [cutscene_end]

  ## Requirements
  - Minecraft 1.21.1
  - NeoForge 21.1.244+ (no other dependencies)

The Entity Dialogue Team

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