File Details
[FORGE] 1.20.1-beta-0.26.0.0
- B
- Jun 24, 2026
- 4.84 MB
- 29
- 1.20.1
- Forge
File Name
enhanced_playthrough-1.20.1-FORGE-0.26.0.0-beta.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Bugfixes
- Fixed a bug where aluminum arrows dealt the same damage as regular arrows. Now it works as intended and doubles base arrow damage.
- Fixed a bug where regular swords couldn't be upgraded to its aluminum variant through the Smithing table.
- Fixed a bug where mining deepslate and netherrack variants of ores gave its stone variant when mined with Silk touch.
- Firebrick stairs and firebrick slabs couldn't be obtained on survival.
- Cobbled limestone stairs and cobbled limestone slabs couldn't be obtained on survival.
- Polished limestone stairs and polished limestone slabs couldn't be obtained on survival.
- Added animal hides and kenaf to its matching creative tab.
QoL changes
- Mud furnaces can now make charcoal.
- Mud bricks can now be made with plant fiber. It has the same recipe that the ones made with wheat but gives 2 bricks instead of 4.
- adobe furnace now requires 6 mud bricks instead of packed mud. This allows players that can't found plains to get wheat progress normally.
- Now, all armor pieces requires a leather piece to be crafted.
- Tool tiers have been balanced, reducing damage on higher tiers, adding/reducing durability and standardizing attackSpeed to match vanilla tools.
- Raw gems now have a little description that indicates its need to be polished before being usable.
Gameplay additions
- Added reinforced tools. These tools have a reinforced stick handle instead of the regular one, which provides 10% more durability.
- reinforced tools are crafted with the same pattern as their regular counterparts, using reinforced sticks instead of sticks.
- Reinforced tools can be upgraded to its aluminum version utilizing the aluminum smithing upgrade template. This method will preserve the tool properties (enchantments, damage, name, etc.)
- Clay blocks now requires at least stone tools to be collected.
- Now, when the player breaks a raw material block with Rough mining, it will drop 9 raw ores instead of the block itself (for example, the block of raw iron will drop 9 raw iron).
- To avoid item duplication, fortune is not applied to these blocks (they will always give 9 raw minerals).
JEI
- Now, flames and arrows are displayed such as in vanilla Minecraft.
- The '+' button is now displayed and is functional.
- Allowed fuels are displayed on the fuel slot (if the block needs to be fueled).
Patchouli
- Added partial integration with Patchouli. Now, "starter guide" replaces the external wiki, guiding the player through the mod's progression.
- Patchouli, like JEI and Jade, is an optional dependency and is not required to play Enhanced Playthrough, although its use is recommended.
Texture and model changes
- sulfur ore, nether sulfur ore and deeplsate sulfur ore textures have been simplified.
- silver ore and deeplsate silver ore textures have been simplified.
- Reworked silver textures. Now, silver has a blue-ish tone to be differentiable from iron and tin.
- Gem polisher model has been upscaled.
Blocks
- Added new block: leatherworker station. This block is used to cure animal hides more efficiently than with crafting recipes.
- Removed soul mud block family. I wasn't confident with the aspect of the blocks, and didn't provide that much change.
- Added soulstone block family. Replaces the old Soul mud block family, but with better aspect and clear uses.
- In addition, soulstone has cobbled and bricks variants, all of them with its respective slabs, stairs and walls.
Items
- Added soulstone cobble. This new cobble is dropped by soulstone when mined with a stone tier pickaxe or lower.
- Like all kinds of cobble, it can be thrown to an enemy or used to craft cobbled soulstone (requires 4 soulstone cobble).
- Added lime. Is used as a catalyst for leatherwork recipes, and can also be converted on 3 white dye.
- Lime is made smelting limestone cobble on any furnace, or alloying one cobble with one clay ball (this last recipe is added to allow renewability).
- Added leather strips: this new item can be crafted putting some leather on the grinder (gives 2 strips), the mechanical grinder (gives 4 strips) or combining leather with shears on any crafting grid. This last recipes does 10 points of damage to the shears.
- Added reinforced sticks. This new item is crafted combining 1 leather strip with 1 stick on any crafting grid.
- Added reinforced upgrade smithing template. Is used to upgrade regular tools to its reinforced version. This method will preserve the tool properties (enchantments, damage, name, etc.)
- Reinforced upgrade smithing templates can be found on Bandit camps.
- Reinforced upgrade smithing templates can be duplicated with 1 leather and 7 sticks.
Loot
- Aluminum upgrade smithing template is now found on Mineshafts instead of Bandit camps.
API changes
- Now, tools are registered with an additional parameter: handleTier. This enum allows the developer to enhance the tool's properties without the necessity of make a new tier/material. Handle tiers can increase/decrease tool durability, attack damage and attack speed. It also has a parameter to add a custom description to the tools.
- Tool models now consists of two different layers: the first layer (layer0) represents the material's tier (iron, steel, diamond, etc.) meanwhile the second layer (layer1) represents the handle's tier (base, aluminum, etc.). This allows a better manage of images, and consumes less space when compressed.
- Created shaped and shapeless recipes that can consume an item's durability. This can be controlled by the developer, making it possible to have multiple recipes that consumes different durability amounts.