File Details
[FORGE] 1.20.1-beta-0.22.0
- B
- Jul 17, 2025
- 3.03 MB
- 12
- 1.20.1
- Forge
File Name
enhanced_playthrough-1.20.1-beta-0.22.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Bug fixes
- Peeled walnut does not have a recipe.
- All the mod furnaces have the same cooking time.
Gameplay changes
- Now, Mate has 10 uses per charge, and when its durability reaches 0, it gives the player an Empty mate. It works simillar to potions and honey bottles.
- Also, his recipe has been changed. Is no longer required that the Grounded yerba mate is up of the Empty mate.
- Added new Frostbite effect: it gives the player the same effect that when they enter Powder snow, including the slowness, the frozen hearts GUI and the freezing screen. Leveling this effect only amplies his duration.
- Added new Frostbite enchantment: it can be aplied to daggers, swords and axes. Applies Frostbite to the target, and his max level is II.
- If your weapon has Frosbite, it can't have Fire aspect, Living touch and/or Poison touch, and viseversa.
Blocks
- Added Cold lyrium: a new flower that is generated on snowy biomes. Is used to get Vegetable fibber on early game, and it can also be used on Light gray dye production.
- Added Succulent: a new flower that is generated on desert biomes. Is used to get Vegetable fibber on early game, and it can also be used on Lime dye production.
World generation
Ore generation of almost all the modded ores has been reworked. Here is the list of changes:
Tin ore now tries to generate 3 separate times, with the following order:
- Between y=-40 and y=30, the game will try to generate a max of 7 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Between y=20 and y=120, the game will try to generate a max of 12 Tin betas per chunk, with a max size of 12 ores per beta.
- Between y=90 and y=140, the game will try to generate a max of 6 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
Zinc ore, on the overworld, now tries to generate 2 separate times, with the following order:
- Between y=-80 and y=-10, the game will try to generate a max of 9 Zinc betas per chunk, with a max size of 10 ores per beta. It has a 30% chance of not being generated when facing air.
- Between y=-10 and y=30, the game will try to generate a max of 6 Zinc betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
Sulfur ore, on the overworld, now tries to generate 3 separate times, with the following order:
- Between y=-90 and y=20, the game will try to generate a max of 8 Sulfur betas per chunk, with a max size of 9 ores per beta. It has a 40% chance of not being generated when facing air.
- Between y=-10 and y=160, the game will try to generate a max of 6 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Between y=70 and y=190, the game will try to generate a max of 5 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
Silver ore now tries to generate 3 separate times, with the following order:
- Between y=-64 and y=32, the game will try to generate a max of 6 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air.
- Between y=-40 and y=20, the game will try to generate a max of 4 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air. -On badlands biomes, between y=-64 and y=260, the game will try to generate a max of 10 Silver betas per chunk, with a max size of 5 ores per beta.
Sapphire ore now tries to generate 2 separate times, with the following order:
- On Jungle and Lush caves biomes, between y=-70 and y=-40, the game will try to generate a max of 8 Sapphire betas per chunk, with a max size of 6 ores per beta. It has a 60% chance of not being generated when facing air.
- On Jungle and Lush caves biomes, between y=-40 and y=120, the game will try to generate a max of 14 Sapphire betas per chunk, with a max size of 8 ores per beta. It has a 40% chance of not being generated when facing air.
Ruby ore now tries to generate 2 separate times, with the following order:
- On Jungle and Lush caves biomes, between y=-70 and y=-20, the game will try to generate a max of 5 Ruby betas per chunk, with a max size of 6 ores per beta. It has a 50% chance of not being generated when facing air.
- On Jungle and Lush caves biomes, between y=-20 and y=130, the game will try to generate a max of 8 Ruby betas per chunk, with a max size of 4 ores per beta. It has a 40% chance of not being generated when facing air.
Villager trades
- Aluminum rods can be selled by Armorers and Toolsmiths with a price between 3 and 6 Sapphires.
- Aluminum ingots can be selled to Armorers and Toolsmiths for 4 Sapphires each.
- Wanderer traders have a chance to sell Bauxite for 4 Sapphires.
Internal changes
- The starting "Mod-" prefix of all classes has been renamed to "EP-", refering to the abreviation of the mod, "Enhanced Playthrough".
- Mod version incremented to "0.22.0"

