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Enhanced Celestials Tweaks [DEPRECIATED]

Adds config options for the Enhanced Celestials mod.
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enhancedcelestialstweaks-1.2.0.jar

File nameenhancedcelestialstweaks-1.2.0.jar
Uploader
SxilverrSxilverr
Uploaded
Jul 3, 2026
Downloads
331
Size
98.5 KB
Mod Loaders
Forge
File ID
8366216
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enhanced-celestials-tweaks-1535760:8366216")

Learn more about Curse Maven

What's new

Forge 1.20.1 v1.2.0

Added:

New valid_moon_phases config.
valid_moon_phases = [0, 1, 2, 3, 4, 5, 6, 7]
List of phases 0-7 the event may occur on. Empty = keep EC's default.
Super moon's every night now work.

New moon_size_multiplier config.
Multiplies the moon's rendered size.
Default 1.0. Range 0.01-100.0.

New weather_override config.
Allows control of the weather during the event.
Values: DEFAULT, CLEAR, RAIN, THUNDER.

New restore_weather_after_event config.
Default: True = The weather that existed before the event is saved and restored when the event ends.
False = The forced weather is left in place after the event (it stays until the natural cycle eventually moves on). 

New xp_drop_multiplier config.
Multiplies experience from mobs killed during the event.
Default 1.0, range 0.0-1000.0.

New xp_only_event_mobs config. Default = True
New rare_drop_only_event_mobs config. Default = True
When these are on, they only affect mobs that spawned during the event, not pre-existing mobs killed during it.

New mob_cap_multiplier config. Default = 1.0
-1 = no cap.


Changed:

spawn_additions and spawn_removals now accept entity tags and full mods.
Example:
spawn_additions = [
"minecraft:zombie;100;2;4",
"#minecraft:skeletons;80;1;2",
"@alexsmobs;20;1;1"
]

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