enhancedcelestialstweaks-1.2.0.jar
Curse Maven Snippet
What's new
Forge 1.20.1 v1.2.0
Added:
New valid_moon_phases config.
valid_moon_phases = [0, 1, 2, 3, 4, 5, 6, 7]
List of phases 0-7 the event may occur on. Empty = keep EC's default.
Super moon's every night now work.
New moon_size_multiplier config.
Multiplies the moon's rendered size.
Default 1.0. Range 0.01-100.0.
New weather_override config.
Allows control of the weather during the event.
Values: DEFAULT, CLEAR, RAIN, THUNDER.
New restore_weather_after_event config.
Default: True = The weather that existed before the event is saved and restored when the event ends.
False = The forced weather is left in place after the event (it stays until the natural cycle eventually moves on).
New xp_drop_multiplier config.
Multiplies experience from mobs killed during the event.
Default 1.0, range 0.0-1000.0.
New xp_only_event_mobs config. Default = True
New rare_drop_only_event_mobs config. Default = True
When these are on, they only affect mobs that spawned during the event, not pre-existing mobs killed during it.
New mob_cap_multiplier config. Default = 1.0
-1 = no cap.
Changed:
spawn_additions and spawn_removals now accept entity tags and full mods.
Example:
spawn_additions = [
"minecraft:zombie;100;2;4",
"#minecraft:skeletons;80;1;2",
"@alexsmobs;20;1;1"
]
This mod has no additional files

