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Enhance! Now!

Design your own enhancement stones with custom stats and effects in the config table, then apply them to any item on an anvil – with no limit on stacking power.
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enhance_now-1.0.0.jar

File nameenhance_now-1.0.0.jar
Uploader
SrQingChenSrQingChen
Uploaded
Aug 21, 2026
Downloads
20
Size
901.5 KB
Mod Loaders
NeoForge
File ID
8699864
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:enhance-now-1662439:8699864"

Learn more about Curse Maven

What's new

Enhance! Now!

> Hold the Enhancer and right-click to open the Configuration Table. Design your own Enhancement Stones with custom attribute modifiers, advanced effects, and Curios integration. Stones can be applied to any item on an anvil, with no limit on stacking effects.


Core Items

  • Enhancer (creative tab) → Right-click to open the Configuration Table.
  • Enhancement Stone (registered via the table, appears after restart) → Anvil material, stack size 16, shared texture.

Configuration Table (right-click Enhancer)

Left panel: form + modifier/effect sections. Right panel: list of registered stones.

Naming Section

  • Display name, ID (auto-prefixed with enhance_now_), anvil experience cost (can exceed level 40).

Attribute Modifiers (multiple)

  • Attribute, value, operation (addition/multiply base/multiply total), slot (any/main/off/both/armor/head/chest/legs/feet/body).
  • Optional event triggers (on equip, standing, moving, after attack, after hurt, after kill) and condition triggers (time, dimension, health%, armor, potion effect – can be inverted).
  • Modifiers without triggers → written to vanilla ATTRIBUTE_MODIFIERS component (blue tooltip). Modifiers with triggers → dynamically applied by the runtime engine.

Effect Entries (advanced, multiple)

  • Types: Life Steal, Regen while breathing, Regen on kill, Apply Potion Effect, Immunity to Potion Effect.
  • Each can have event triggers (with delay/duration) and condition triggers (multiple conditions joined by AND).
  • Tooltip shows full condition details in blue, with trigger labels and indented conditions.

Curios Integration (optional, requires Curios API)

  • Dropdown to select any Curios‑compatible trinket – the stone gains dual benefits (see below).

Registered Stone List (right panel)

  • Shows all saved stones. Double‑click to load a stone’s config for editing. Click x to delete (all changes require restart).

Anvil Enhancement (Core Gameplay)

  • Left slot: any item. Right slot: an Enhancement Stone.
  • Consumes 1 stone + the defined experience cost.
  • No upper limit – bypasses the vanilla “too expensive” cap. Repeated applications stack modifiers additively.
  • Transferred contents:
    • Classic modifiers (no triggers) → written to the target’s vanilla component.
    • Dynamic modifiers + effect entries → appended to a custom component (handled by the runtime).
    • Linked trinket attributes → also transferred.

Curios Integration (optional)

When Curios API is installed, a stone linked to a trinket will:

  1. Act as that trinket itself – delegates all ICurioItem behaviour (equipment checks, ticking, attribute modifiers, piglin neutrality, etc.) to the referenced trinket’s implementation.
  2. Transfer the trinket’s attributes (both vanilla and Curios components) to the target item on anvil use.

Notes

  • Registration/deletion of stones requires a game restart (definitions stored in config/enhance_now/stones/, shared across worlds).
  • Primary support: single‑player / LAN. Dedicated servers do not sync definition files (for now).
  • Compatible with Modern UI, Sodium, Iris, JEI, and many other common mods.
  • Legacy numeric fields (life steal, regen, kill regen) are automatically converted to the new effect‑entry system.

Version: 1.0.0 | For: Minecraft 26.1.2 / NeoForge 26.1.2.94+
Author: SrQingChen

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