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Engineers' Materials

Add Tinkers' Construct materials and modifiers, smelt and pulverize ores including cobalt ore, and stir to make slime balls.
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Description

Main

Engineers' Materials brings a hand-picked set of Create-themed materials and engineer modifiers into Tinkers' Construct.

Materials

Six exclusive materials, usable in TiC tools and armor:

Material Trait Highlights
Brass Precise 600 durability / 6.0 attack, repair-friendly
Zinc Rustless Converts Andesite into Andesite Alloy when mining
Chocolate Nourishing Edible — eat your tool to restore hunger
Cardboard Weak No damage, but lightning fast
Andesite Alloy Tenacious Well-rounded stat boosts
Rose Quartz Rose Blade Diamond-tier mining, doubled ranged damage

Modifiers

Five engineer modifiers that replicate Create's engineer equipment:

  • Wrench — use your tool to configure Create's kinetic contraptions, just like a Create wrench
  • Extendo — grants +3 block & entity reach on a chestplate (at a cost of −50% attack speed)
  • AutoCrush — mined drops are crushed automatically, as if fed to Crushing Wheels (−25% mining & use speed)
  • Diving Weights — boots gain Create's diving-boot effects: dive faster, walk & jump underwater, ignore Mechanical Belts
  • Goggles — helmet gains the full function of Create goggles

Gameplay features

  • Ore melting — all crushed ores melt through TiC ore_melting recipes; output scales with the machine (Melter/Smeltery ~1.33 ingots per ore, Foundry 1 ingot per ore)
  • Complete cobalt processing line — a new Crushed Cobalt Ore enables crushing → washing → melting into Molten Cobalt with a bonus Molten Diamond byproduct
  • Slime balls — mix dough and dyes into all kinds of TiC Slime Balls

Aside

This mod was split from Tinkers' Gears, keeping only its most cohesive content — check the gallery for a preview.

Why? Tinkers' Gears tried to do too much at once. I'm breaking it into focused modules, such as this one and Tinkers' Ponder, so each can be developed and polished more thoroughly.

The Engineers' Materials Team

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