Description
Main
Engineers' Materials brings a hand-picked set of Create-themed materials and engineer modifiers into Tinkers' Construct.
Materials
Six exclusive materials, usable in TiC tools and armor:
| Material | Trait | Highlights |
|---|---|---|
| Brass | Precise | 600 durability / 6.0 attack, repair-friendly |
| Zinc | Rustless | Converts Andesite into Andesite Alloy when mining |
| Chocolate | Nourishing | Edible — eat your tool to restore hunger |
| Cardboard | Weak | No damage, but lightning fast |
| Andesite Alloy | Tenacious | Well-rounded stat boosts |
| Rose Quartz | Rose Blade | Diamond-tier mining, doubled ranged damage |
Modifiers
Five engineer modifiers that replicate Create's engineer equipment:
- Wrench — use your tool to configure Create's kinetic contraptions, just like a Create wrench
- Extendo — grants +3 block & entity reach on a chestplate (at a cost of −50% attack speed)
- AutoCrush — mined drops are crushed automatically, as if fed to Crushing Wheels (−25% mining & use speed)
- Diving Weights — boots gain Create's diving-boot effects: dive faster, walk & jump underwater, ignore Mechanical Belts
- Goggles — helmet gains the full function of Create goggles
Gameplay features
- Ore melting — all crushed ores melt through TiC
ore_meltingrecipes; output scales with the machine (Melter/Smeltery ~1.33 ingots per ore, Foundry 1 ingot per ore) - Complete cobalt processing line — a new Crushed Cobalt Ore enables crushing → washing → melting into Molten Cobalt with a bonus Molten Diamond byproduct
- Slime balls — mix dough and dyes into all kinds of TiC Slime Balls
Aside
This mod was split from Tinkers' Gears, keeping only its most cohesive content — check the gallery for a preview.
Why? Tinkers' Gears tried to do too much at once. I'm breaking it into focused modules, such as this one and Tinkers' Ponder, so each can be developed and polished more thoroughly.





