Engie's Chaos

A mod originally developed by DevEngie on a different platform. A continuation of All About Engie by EngieGames.

File Details

Engie's Chaos 20.48.52

  • R
  • Jun 24, 2026
  • 82.00 MB
  • 12
  • 1.20.4
  • NeoForge

File Name

engies_chaos-20.48.52-neoforge-1.20.4.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:engieschaos-1388841:8314272"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes

  • Cosmo and Constellation have been readded as Cosmic Death Sharkos.
  • Custom armor model touch up.
    • Noticed that the chains caused a TON of lag for no reason so they have been made somewhat 2D and a solid texture.
    • Fun Fact: I actually had done something like this to my own model I use in game as well!
  • 1.18.2 backport is now here.
    • The mod hasn't used animations for a while and the 1.18.2 generator plugin has an issue with animations so I am able to backport to 1.18.2!
  • Special Sharko variants of the Tiger Sharko no longer use different textures except for Tiger, Void, Champ, Rocky and Techno.
  • New mod icon!
  • New EXTREMELY RARE Sharkos!
    • A random number generator is involved with each of these Sharkos, they change every 10 seconds so expect to not find them for ages.
    • The chances will be found on the wiki sometime after this release.
  • Sharko spawning now checks if the time is day & the light level is equal to or above 7 at the position it wants to spawn said Sharko.
  • Doomsdays will now wait until thunderstorms are over before continuing messing around with the risks.

Fixes

  • Fixed the Albino variant of normal sharkos using the default model for all of its states.
  • Fixed being unable to obtain Cosmic Coins and Tesseracts when not having difficulties enabled.
    • Whoops!
  • Fixed Rift Balls not counting towards the Doomsday Entity Cleanup.