File Details
EE Beta 15 (GeckoLib Required!)
- B
- Aug 15, 2023
- 2.61 MB
- 1.7K
- 1.18.2
- Forge
File Name
enemyexpansion1.15requiresgeckolib.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
1.15
All-Corners Update
Starved
An idle fossilized monster that lays dormant in the desert... Until it's disturbed!
In the brief interim where it hasn't noticed you, you can sieze the opportunity to steal whatever's inside it's mouth by right-clicking it!
Just be sure to get running right afterwards... It's hungry!
Marauder
In their attempts to conquer the oceans as well as the the skies, the Illager faction engineered the Marauder, a shark-like creature that roams loose in deep ocean biomes! Be careful should it spot you!
Sputter
These lazy little creatures can be found dozing around Striders in the Nether. Unlike their tall-legged cousins, they are not mobile, they are not friendly, and only wish to turn you into a literal spit-roasted barbeque. Evade them on Striders, and you can't go far wrong!
Dragonfly
These giant fritzy arthropods are swamp-exclusive, and can pack quite a punch should you let them too close! Keep your guard up and swing when you have an opening!
Hornets
Replacing Vex summons should you chose to enable them in the config, Hornets act as permanently hostile Wasps that'll sting any nearby human or villager they can get their stingers on.
Champions!
Mobs will now sometimes spawn sparkling - They have the Champion effect! A mob, when killed with this effect, will drop one random special item from a loot table. You can configure and add additional loot tables yourself by editing or adding 'champions_x.json' (Changing the 'x' to your desired level at which certain loot will drop.) By default, mobs will spawn at four different levels of Championship - The higher the level, the rarer they are, and the better the loot.
Hostile Zombified Piglin Chance
Zombified Piglins have a chance to spawn hostile! Set to 1% by default.
- Meatures no longer spawn in the daytime, and should despawn when left alone in the day too (if they're untamed)
- Fixed Petrimen replacing Zombies in the Nether
- Fixed Frigids despawning when trying to crawl through small gaps
- Fixed Frigids calling reinforcements if damaged by anything other than a player
- Fixed mobs and players sometimes recieving heavy slowness when hurt at low health
- Fixed Flies' animation sometimes stopping for no reason
- Zobgoblins now spawn primarily in Cold and Taiga biomes
- Reduced Gladius spawnrate
- Gave Dreadnought unique noises