Enemy Echelons

A mod that assigns difficulties and attribute modifications to mobs based on the world height range that they spawn at.

File Details

eechelons-fabric-1.20.1-1.4.0.jar

  • R
  • Feb 14, 2025
  • 2.27 MB
  • 110
  • 1.20.1
  • Fabric

File Name

enemyechelons-fabric-1.20.1-1.4.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:enemy-echelons-656060:6194150"
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Changelog for Enemy Echelons 1.20.1

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.4.0] - 2025-02-14

Bringing to parity with Forge/Neoforge versions

Added

  • Config option to enable/disable custom HUD range (server-side). using a custom HUD range is more computationally expensive on the client side.
  • Config option to display HUD on the client-side. This allows the player to turn off the HUD even if the server is setup to display it.

Changed

  • Added condition to check for the Custom HUD range config. If =false, then use vanilla.

  • Now uses wispforest's owo-lib config library

  • Moved hudRange config option to Server-side. Can give unfair advantages.

  • Fixed mob level determination when mobs are blacklisted from all echelons.

  • Fixed fabric.mod.json source url to point to the correct link.

  • Reworked internal storage and references to echelons and histograms. -- works for a wider range of echelon configurations now.

  • Reduced default HUD range to 3 (same as vanilla survival).

  • Updated echelons toml file to v3.

  • Using Changelog to log changes

  • Port from 1.19.3