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Endless Highways

Infinite procedurally generated roads with turns, dead ends, tunnels, and supported bridges.
terrain-adaptation

terrain-adaptation

T-intersection

T-intersection

car crash

car crash

structure-blend

structure-blend

pillars

pillars

Description

Procedurally generated tracks that stretch infinitely across your world, branching and twisting as you explore. No two paths are the same — turns, forks, and dead ends generate on the fly, creating routes that never end and never repeat.

Features

  • Infinite generation — tracks extend endlessly as you travel, generated dynamically ahead of the player
  • Turns & forks — the path curves naturally and splits into multiple branches
  • Dead ends — not every branch leads somewhere; some routes simply stop
  • Tunnels — automatically carved through terrain when the track meets elevation changes
  • Supported bridges — realistic support pillars hold the track up when crossing valleys and low terrain

Roadmap

v1

  • Improved bridge design
  • Biome-dependent pillar/support variations
  • Externalized config file

v2

  • Multiple bridge design variants
  • Unusual bridge types (collapsed sections, wrecks, abandoned vehicles)
  • Compatibility with Aeronautics and other mods (spawning structures/vehicles on bridges based on those mods)
  • Roadside structures (houses, gas stations, parking lots)

v3

  • Generation rework — main highway + secondary/side roads

Feedback & Contributions

Got ideas, found a bug, or want to suggest a feature? Feel free to reach out — feedback and suggestions are always welcome and help shape the roadmap above.

The Endless Highways Team

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