File Details
darkseeker 1.0.4.jar
- B
- Sep 6, 2022
- 1.24 MB
- 56
- 1.18.2
- Forge
File Name
darkseeker 1.0.4.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
PATCH 1.0.4
DUELIST CHANGES:
-Duelists now gain a stack of (Perfection) when successfully performing a (Parry).
-(Perfection) can now ONLY be obtained by slaying monsters.
-(Perfection) can now be stacked infinitely.
-Other Duelists that have been active in combat can now receive (Perfection) stacks when a monster has been slain nearby.
-Hired Mercenaries no longer remove (Perfection) stacks from the Duelist.
-Hired Mercenaries no longer remove (Tempo) stacks from the Duelist.
-Duelists no longer lose stacks of (Tempo) when successfully performing a (Parry).
-Duelists no longer lose stacks of (Tempo) when (Master Instinct) is active.
-Duelist scaling damage increased to 5% MAX HP from 4% MAX HP.
MECHANICS CHANGES:
-Sanity recovery has been changed from 5 sanity/2 seconds to 3 sanity/3 seconds.
-If Saturation levels are above 10 (5 drumsticks), Sanity recovery is doubled to 6 sanity/3 seconds.
-Upon respawning (Horror) duration has been changed from 30 seconds to 60 seconds.
-Upon respawning, players now start at 6 health (3 hearts) and 6 hunger (3 drumsticks).
-If a Fallen spawns with a Blood weapon, the weapon is guaranteed to drop after slaying the Fallen.
-Blood Weapons deal no damage, their damage is instead based on the player's current Sanity levels.
Blood Weapons deal (Sanity/2) magic damage.
Blood Weapons deal (20% Max HP) magic damage to it's user.
Blood Dagger deals (10% Max HP) magic damage to it's user.
-Blood Weapons restore 2 durability if it deals a killing blow.
-Blood Weapons restore 4 health (2 hearts) if it deals a killing blow.
-Emerald drop formula has been changed,
FORTUNE now increases the chance to receive emeralds,
Drop chance formula (50% + (10% * [Fortune Level]))
LUCK increases the amount of emeralds dropped,
Drop amount formula ([1-3] * (1 + [Luck Level]))
-Monster Crits have been changed, instead of dealing (Base Attack Damage + 10) damage, they deal (Base Attack Damage + [20% Max HP damage]) damage.
-Mercenaries no longer take damage from player scaling damage.
-The Enchant (Replenishing) now plays a sound and spawns particle effects when triggering.

