EnderPay adds economy to forge servers.
The diffculty that appers when one wants to add economy to the server is where the credits should come from.
To solve that problem EnderPay introduces basic income and stamped money.
By default the user gets 100 credits on first login, and 50 for each (real time) day, as long as they login at least once every 6 days.
Each day 1% of user balance is taken from him and 1% of each banknote's value is lost.
The amount of tax taken each day is configurable (as well as other values)
Default configuration
# Configuration file
basicincome {
# Amount of credits to give each player each day [range: 0 ~ 10000, default: 50]
I:amount=50
# Day length in minutes [range: 1 ~ 525600, default: 1440]
I:dayLength=1440
# Number of days after banknote no longer has value [range: 1 ~ 100, default: 10]
I:daysAfterBanknotesExpires=10
# Each day give set amount of credits to each player to stimulate economy [default: true]
B:enabled=true
# Maximum number of day since last login the player will be payed for. [range: 1 ~ 20, default: 6]
I:maxLoginDelta=6
# Number of days of inactivity after account balance will be set to startBalance [range: 1 ~ 100, default: 100]
I:resetLoginDelta=100
}
general {
# Should banknotes be consumed when used by player in creative mode [default: true]
B:consumeBanknotesInCreativeMode=true
# Currency name (displayed in HUD, max 20 char) [default: credits]
S:"currency name (multiple)"=credits
# Currency name (displayed in HUD, max 20 char) [default: credit]
S:"currency name (singular)"=credit
# What percentage (0-100) or what amount (pvpMoneyDrop<0) of players money should be transferred to slayer [range: -2147483647 ~ 100, default: 0]
I:pvpMoneyDrop=0
# Set to true to allow crafting banknotes [temporary disabled] [default: true]
B:registerBanknoteRecipe=true
# Amount of credits given to new players joining the server [range: 0 ~ 10000, default: 100]
I:startBalance=100
}
gui {
# HUD anchor position [default: right]
S:anchorHUD=right
# Position of HUD [default: hud_above_right]
S:position=hud_above_right
# Use HUD position provided by server [default: true]
B:useGuiConfigFromServer=true
# HUD x offset in scaled pixels [range: -10000 ~ 10000, default: 0]
I:xOffset=0
# HUD y offset in scaled pixels [range: -10000 ~ 10000, default: 0]
I:yOffset=0
}
stampedmoney {
# Take % of players money each day to stimulate economy [default: true]
B:enabled=true
# What percentage of players money should be taken each day [range: 0 ~ 100, default: 1]
I:percent=1
}
Crafting recipes
This mod allows you to craft blank banknote with the following recipe.
Right click with blank banknote in your hand to open GUI where you can enter the amount of credits to fill the banknote with.
Commands
/balance - Check account balance
/pay <player> <amount> - Pay another player money from your account
/wallet balance <player> - Check another player's account balance
/wallet give <player> - Add credits to player's account
/wallet take <player> - Take credits from player's account
/wallet set <player> - Set player's account balance
In-game configuration
To allow easy HUD position configuration, in-game config menu was added.
See also
Installation
1. Install Minecraft forge.
2. Put the mod's .jar file you downloaded into the mods directory.
Permissions:
This mod is available under GPL2.
You are allowed to include it into mod packs of any kind, without asking for permission.
How to link your mod with the Klans mod?
In reply to nikitaklv:
you can use grand economy, im not sure if this has native compat
https://www.curseforge.com/minecraft/mc-mods/grand-economy
grand econ works like a middle man
rank command add please~!
update please to 1.15.2
Hi, how do I change this? I play survival mode and the system is not paying the $ 50 I'm guessing it's because of this.
I don't suppose we could get support for SpongeForge's economy API?
I'd love to use EnderPay in tandem with https://minecraft.curseforge.com/projects/powermoney
In reply to PulzAtHF:
So there's hope yet!
In reply to PulzAtHF:
In reply to PulzAtHF:
Which I am working on right now btw. So it's definately coming!
In reply to The_BrainStone:
For future reference, PowerMoney does support EnderPay as of Version 1.7.0!
In reply to pulz_tcp:
you can use grand economy, im not sure if this has native compat
https://www.curseforge.com/minecraft/mc-mods/grand-economy
grand econ works like a middle man
In reply to Forge_User_34965288:
This comment is over a year old.
what is the NBT data name for the money. Trying to use PieEconomy to enable enderPay currency as a server currency that will be used to buy plots of land etc
are there any permission nodes? I went to use /wallet and it said I do not have permission though I am opped on my own server just trying to get this thing to work.
Hi, it's a great mod and I can use resource pack format to replace icons so I can have any type of money I want but there is one issue. I can not change name of 'banknote' or prompts when trying to add value to it. It would be great if you could add this option to config, to allow configuration of blank_banknote/filled_banknote name and all other texts such as number_must_be_positive/insufficient_credit. Unfortunately loading up modded lang file did not work for me. With these changes it would be almost perfect mod.
This mod is great, unfortunately I cant use it in my server because my server is a medieval rpg server, so it doesn't really fit. If you can make a skin of this mod where instead of credits, its coins, and instead of banknotes it can be coin bags.
In reply to strawow:
I've just started using vending block on my 1.7.10 server and I would love if this could be used along side it, would you ever consider doing a 1.7.10 version?
Hey, whats the most reliable way to turn off the crafting recipe so the server won't let any currency-crafting happen? Apologies if I'm blind but I didn't see an option for this.