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Ender IO: Evolution

The ultimate unofficial Ender IO expansion! Break your factory's limits with extreme-capacity conduits, multi-parallel processing machines, and high-tier endgame alloys.
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enderio_evolution-1.1.4-Forge-1.20.1.jar

File nameenderio_evolution-1.1.4-Forge-1.20.1.jar
Uploader
Saku_rainSaku_rain
Uploaded
Aug 3, 2026
Downloads
119
Size
641.9 KB
Mod Loaders
Forge
File ID
8569596
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enderio-evolution-1453074:8569596")

Learn more about Curse Maven

What's new

📄 Ender IO Evolution Update Changelog

🇺🇸 English

✨ New Machines & Items

  • Simple Machine Frame: Added the Simple Machine Frame, serving as a crafting prerequisite for simple machines.
  • Simple Stirling Generator: Added the Simple Stirling Generator to provide a basic power generation option for the early game.
  • Infinity Generator: Added Basic, Crystalline, and Stellar tiers of the Infinity Generator (3 tiers in total), designed to consume Grains of Infinity and their compressed block variants to generate power.

✨ New Features & Changes

  • Seamless Machine Upgrades: Players can now directly use machines containing items in upgrade crafting recipes. Capacitors, upgrades, stored energy, and inventory items inside the old machine will automatically transfer to the newly crafted machine.
  • Machine Storage Tooltip: Added a tooltip indicator for all machines (including official Ender IO machines and Evolution machines). When a broken machine item contains energy, fluids, items, or souls, a "(Contains saved items and configuration)" line will be appended to its description, making it easy to distinguish from empty machines in the inventory.
  • Machine Mechanics & Tooltip Overhaul: Parallel processing and internal storage expansion for all machines now use a multiplicative logic (Machine Base Multiplier × Upgrade Bonus), replacing the previous additive system. Machine and upgrade tooltips have been reorganized to display their effective multipliers at the end of the description.
  • Upgrade Rebalance: Upgrade values and installation limits have been redesigned to fit the new multiplicative system. Since the bonus is now multiplied by the machine's base stats, fully upgraded machines will have significantly higher processing power and capacity than before. To smooth progression, installation limits have been inverted, and values are now displayed as percentages (%):
    • Basic Batch Upgrade: Bonus: 0.5 ➔ +10%. Max limit: 16 ➔ 100. Energy penalty: 5% ➔ 0.8%.
    • Crystalline Batch Upgrade: Bonus: 2.0 ➔ +25%. Max limit: 8 ➔ 64. Energy penalty: 10% ➔ 1.25%.
    • Stellar Batch Upgrade: Bonus: 8.0 ➔ +150%. Max limit: 4 ➔ 32. Energy penalty: 20% ➔ 2.5%.
    • Basic Stack Upgrade: Capacity Base Bonus: 16.0 ➔ +3. Max limit: 16 ➔ 100. Energy penalty: 1% ➔ 0.2%.
    • Crystalline Stack Upgrade: Capacity Base Bonus: 64.0 ➔ +6. Max limit: 8 ➔ 64. Energy penalty: 2% ➔ 0.31%.
    • Stellar Stack Upgrade: Capacity Base Bonus: 256.0 ➔ +32. Max limit: 4 ➔ 32. Energy penalty: 4% ➔ 0.625%.
  • Upgrade Recipe Adjustment: Replaced the metal storage blocks in the Stack Upgrade recipes with their respective metal ingots, significantly reducing crafting costs.
  • Conduit Text Optimization: Conduit descriptions no longer display a long string of numbers. Commas are now used as thousand separators (e.g., 2,147,483,647) to make large values easier to read.
  • New Configuration Files: Added multiple independent configuration files, allowing players to customize machine power generation, upgrade values, and other specific parameters.
  • Dynamic Energy Capacity: A machine's maximum energy capacity will now dynamically expand based on the number of installed upgrades, ensuring fully upgraded machines always have enough energy buffer for high-concurrency processing.
  • Machine Internal Inventory Retention: When a machine is broken, its internal items, capacitors, and upgrades are now saved directly inside the dropped machine item and will resume functioning when placed again. (Note: To prevent logistics issues caused by rotation, IO configurations and redstone settings are not saved and will reset to default upon placement).

🐛 Bug Fixes & Optimizations

  • Item Conduit Fixes: Fixed an issue where advanced item conduits were missing the "Round Robin", "Self Feed", and "Priority" adjustment buttons in their configuration interface. Additionally, corrected a bug where these advanced conduits were transferring items at the same slow rate as basic conduits; they now correctly operate at their intended high speeds.
  • Smart Installation & Highlight Optimization: Fixed an issue where right-clicking the top half of a two-block tall machine (like Melodic or Stellar tiers) would fail to quick-install upgrades and display incorrect highlight areas. The system now automatically targets the machine's base to complete the interaction.
  • Machine Animation & Performance Optimization: Fixed an issue where machine textures would rapidly flicker between "working" and "idle" states during operation, causing client frame drops. Also fixed a bug where some machines would incorrectly remain in the working texture state after stopping. Animations are now more accurate, improving performance near machine arrays.
  • UI & Processing Logic Corrections: Fixed a visual issue in the SAG Mill where processing progress would interfere with the energy bar display. Corrected the batch upgrade logic for multi-threaded machines (like the SAG Mill): extra processing capacity provided by upgrades is now correctly distributed across all parallel lanes, fixing the issue of abnormally high production caused by incorrect stacking.

🇨🇳 中文

✨ 新增机器与物品

  • 简易机器框架: 增加了简易机器框架,作为简易机器的合成前置。
  • 简易斯特林发电机: 增加了简易斯特林发电机,为游戏前期提供基础的发电手段。
  • 无限粉发电机: 增加了基础、晶化、恒星级共 3 个等级的无限粉发电机,用于消耗无限粉及其压缩方块产生电能。

✨ 新增特性与改动

  • 无损合成升级: 玩家现在可以直接将带有内置物品的机器参与机器升阶合成。旧机器内装载的电容、升级插件、原有电能以及库存物资都将自动转移至产出的新机器中。
  • 机器存储状态提示: 当被拆下的机器物品内部存有电量、流体、物品或灵魂时,其物品描述中会追加一行“(已保存内部物资与配置)”,以便于玩家在背包中区分其是否为空机器。
  • 机器机制与描述重写: 所有工作机器的并行处理和内部存储扩容变更为乘算逻辑(机器基础倍率 × 插件加成系数),取代了此前的线性加算。机器和插件的物品信息重新调整,在描述末尾显示其生效倍率。
  • 升级插件数值重制定: 为适配新的乘算法则,插件提供的数值与安装上限进行了重新规划。由于加成算法已更改为与机器自身基数乘算,机器满配后的整体算力与槽位容量均高于旧版。同时为优化过渡体验,倒置了插件的上限机制,且统一采用百分比(%)显示:
    • 基础批处理插件: 加成量:0.5 ➔ +10%。最大安装上限:16 ➔ 100。单件耗电惩罚:5% ➔ 0.8%。
    • 晶化批处理插件: 加成量:2.0 ➔ +25%。最大安装上限:8 ➔ 64。单件耗电惩罚:10% ➔ 1.25%。
    • 恒星批处理插件: 加成量:8.0 ➔ +150%。最大安装上限:4 ➔ 32。单件耗电惩罚:20% ➔ 2.5%。
    • 基础堆叠插件: 容量基数加成:16.0 ➔ +3。最大安装上限:16 ➔ 100。单件耗电惩罚:1% ➔ 0.2%。
    • 晶化堆叠插件: 容量基数加成:64.0 ➔ +6。最大安装上限:8 ➔ 64。单件耗电惩罚:2% ➔ 0.31%。
    • 恒星堆叠插件: 容量基数加成:256.0 ➔ +32。最大安装上限:4 ➔ 32。单件耗电惩罚:4% ➔ 0.625%。
  • 插件配方调整: 把机器堆叠插件配方中的金属块替换成了对应的金属锭,大幅度减少了造价。
  • 导管文本优化: 末影接口进化的导管描述不再是一连串的数字,而是会使用逗号作为千位分隔符(如:2,147,483,647),更容易看出具体的数字大小。
  • 新增配置文件: 增加了多个独立的配置文件,玩家可以通过修改配置文件,自定义机器的发电量、机器插件数值等具体参数。
  • 动态能量容量: 机器的最大电量上限将根据当前安装的插件数量进行动态扩容,以确保满配机器在进行高并发处理时,始终有足够的电量缓冲。
  • 机器内部物品保留: 破坏机器时,内部的物品、电容以及升级插件将直接保存在拆下的机器物品内部,再次放置后即可恢复工作。(注:为避免重新放置时朝向改变导致物流异常,输入/输出面配置和红石设置不被保留,放置时重置为默认状态)。

🐛 修复与优化

  • 物品导管功能修复: 修复了进阶物品导管在设置界面中缺失“轮送”、“自我供给”以及“优先级”调整按钮的问题。同时,修复了进阶物品导管实际传输速度与基础导管相同的问题,现在它们能正确发挥其应有的高速传输性能。
  • 智能安装与高亮优化: 修复了右键点击两格高的大型机器(如旋律、恒星级)的上半部分时,升级插件无法快捷安装、高亮显示区域错误的问题。现在系统会自动向下定位到机器的主体底座并完成交互。
  • 机器动画与性能优化: 修复了机器在运转时,外观贴图会在“工作”与“待机”状态间频繁闪烁导致客户端掉帧的问题。同时修复了部分机器停工时贴图错误保持在工作状态的缺陷。目前的动画调用更加准确,改善了机器运行时的性能开销。
  • 界面与加工逻辑修正: 修复了磨粉机在工作时内部加工进度会干扰导致电量条显示异常的问题。修正了多线程机器(如磨粉机)对批处理插件的应用逻辑:插件提供的额外处理量现在会被正确均分到各条并行流水线上,修复了此前错误叠加导致产能异常偏高的问题。

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