Ender IO: Evolution

The ultimate unofficial Ender IO expansion! Break your factory's limits with extreme-capacity conduits, multi-parallel processing machines, and high-tier endgame alloys.
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enderio_evolution-3.1.1-NeoForge-1.21.1.jar

File nameenderio_evolution-3.1.1-NeoForge-1.21.1.jar
Uploader
Saku_rainSaku_rain
Uploaded
Jul 16, 2026
Downloads
274
Size
819.6 KB
Mod Loaders
NeoForge
File ID
8445501
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:enderio-evolution-1453074:8445501"

Learn more about Curse Maven

What's new

📄 Ender IO Evolution Update Changelog

🇺🇸 English

✨ New Features & Changes

  • Seamless Machine Upgrades: When upgrading machines to a higher tier via crafting, the new machine will now inherit all internal contents from the old one. Capacitors, installed upgrades, stored energy, and inventory items are safely transferred automatically. There is no longer a need to empty a machine before using it in an upgrade recipe.
  • Machine Content Tooltips: Added a visual indicator for broken machine items. Both official Ender IO machines and Evolution machines will now display a "(Contains saved items and configuration)" tooltip if they currently hold energy, fluids, items, or souls. This allows players to easily identify non-empty machines in their inventory.
  • Machine Logic & Tooltip Overhaul: All machine operations (such as parallel processing and internal capacity limits) now use a multiplicative scaling system (Machine's Base Multiplier × Upgrade Bonuses) instead of a flat addition. This ensures that higher-tier machines scale exponentially in the late game. Consequently, all machine and upgrade tooltips have been rewritten to intuitively display their base multipliers and properties.
  • Machine Upgrades Rebalance (Enhancement): Completely redesigned the stats and limits for Machine Upgrades to complement the new multiplicative system. Please note: Although the individual values on the upgrades may look different, this is a significant overall buff. Because upgrades now multiply the machine's inherent base stats, fully upgraded higher-tier machines will achieve vastly greater processing speeds and internal storage limits than before. To provide a smoother progression, lower-tier upgrades now allow for massive installation quantities, while higher-tier upgrades grant massive individual efficiency. Visual representations have also been standardized to percentages (%):
    • Basic Batch Upgrade: Bonus: 0.5 ➔ +10%. Max limit: 16 ➔ 100. Energy penalty: 5% ➔ 0.625%.
    • Crystalline Batch Upgrade: Bonus: 2.0 ➔ +25%. Max limit: 8 ➔ 64. Energy penalty: 10% ➔ 1.25%.
    • Stellar Batch Upgrade: Bonus: 8.0 ➔ +150%. Max limit: 4 ➔ 32. Energy penalty: 20% ➔ 2.5%.
    • Basic Stack Upgrade: Capacity Base Bonus: 16.0 ➔ +3. Max limit: 16 ➔ 100. Energy penalty: 1% ➔ 0.15%.
    • Crystalline Stack Upgrade: Capacity Base Bonus: 64.0 ➔ +6. Max limit: 8 ➔ 64. Energy penalty: 2% ➔ 0.31%.
    • Stellar Stack Upgrade: Capacity Base Bonus: 256.0 ➔ +32. Max limit: 4 ➔ 32. Energy penalty: 4% ➔ 0.625%.
  • Upgrade Recipe & Storage QoL: Significantly reduced the crafting cost of Crystalline and Stellar Stack Upgrades (now requires Ingots instead of Storage Blocks). Additionally, to prevent inventory clutter, all machine upgrades now stack up to 64 in player inventories and chests. However, machine upgrade slots can still hold up to their respective maximum capacity (e.g., up to 100 for basic upgrades).
  • Dynamic Energy Capacity: Machine energy storage limits now scale dynamically based on the installed upgrades. This ensures that heavily upgraded machines will always have enough internal buffer to complete their operations without stalling.
  • Portable Machine Inventory: Breaking a machine will no longer scatter its contents (capacitors, items, upgrades, etc.) on the ground. Everything is now safely retained inside the broken machine item. (Note: To prevent logistics issues when changing facing directions, IO configurations and redstone settings are intentionally not saved and will reset upon placement).
  • Stellar Item Conduit Transfer Limit: Increased the item transfer rate of the Stellar Item Conduit from 200,000,000 items per operation to the game's maximum allowed limit (over 2.1 billion items).

🐛 Bug Fixes & Optimizations

  • Batch Installation Crash Fix: Fixed a client crash issue that would occur when players attempted to use the batch installation highlight feature on machines that do not have an internal inventory (such as the XP Vacuum).
  • Smart Installation Optimization: Fixed an issue where interact actions (like batch installation) on the top half of two-block tall machines would fail to work or display highlights incorrectly. The system now automatically identifies and targets the machine base.
  • Machine Animation & Performance Optimization: Fixed an issue where machines would rapidly flicker between working and idle textures during operations, which previously caused noticeable FPS drops. Fixed another issue where machines could get visually stuck in the working state even when out of power or materials. Animations are now consistent and accurate, significantly improving client performance in areas with multiple active machines.
  • UI & Processing Corrections: Fixed a visual glitch in the SAG Mill where the processing progress would incorrectly interfere with the energy bar display. Additionally, corrected the batch upgrade logic for multi-lane machines (like the SAG Mill): upgrade bonuses are now properly divided across all active lanes instead of being incorrectly applied to each lane individually, fixing an issue that caused unintentionally high processing speeds.

🇨🇳 中文

✨ 新增特性与改动

  • 无损合成升级: 玩家现在可以直接将带有内置物品的机器参与升阶合成。旧机器内部装载的电容、升级插件、原有电量以及库存物资都将自动转移至合成出的新机器中。在升级机器与组建产线前,不再需要繁琐地清空并取下内部物资。
  • 机器存储状态提示: 为所有机器(包含官方 Ender IO 的原版机器与 Evolution 进阶机器)新增了悬浮窗提示机制。当被拆下且拿在手中的机器内部存有电量、流体、物品或灵魂时,其物品描述中会追加一行“(已保存内部物资与配置)”,方便玩家在背包中直观地区分空机器与留有家当的机器。
  • 机器机制与描述重写: 所有工作机器的并行处理和内部存储扩容现在统一采用**“乘算”**逻辑(机器基础倍率 × 插件加成系数),彻底取代了过去的线性加算。这使得高级机器在游戏后期的产能会成倍放大。同时,所有机器和插件的物品信息已被重新梳理,改在描述末尾以直观醒目的独立词条展示其内置倍率。
  • 升级插件数值重制定(增强): 为适配全新的乘算法则,插件提供的数值与安装上限进行了重新规划。请注意:这并非削弱,而是大幅度增强。 由于加成算法已更改为与机器自身基数互相乘算,虽然插件单体的显示数值发生变化,但满配后的高级机器整体算力与槽位容量远超旧版。同时为优化过渡体验,我们倒置了插件的上限机制(低级机器可堆海量插件,高级机器精简卡槽),并在界面文本中采用了更具冲击力的百分比(%)换算呈现:
    • 基础批处理插件: 加成量:0.5 ➔ +10%。最大安装上限:16 ➔ 100。单件耗电惩罚:5% ➔ 0.625%
    • 晶化批处理插件: 加成量:2.0 ➔ +25%。最大安装上限:8 ➔ 64。单件耗电惩罚:10% ➔ 1.25%
    • 恒星批处理插件: 加成量:8.0 ➔ +150%。最大安装上限:4 ➔ 32。单件耗电惩罚:20% ➔ 2.5%
    • 基础堆叠插件: 容量基数加成:16.0 ➔ +3。最大安装上限:16 ➔ 100。单件耗电惩罚:1% ➔ 0.15%
    • 晶化堆叠插件: 容量基数加成:64.0 ➔ +6。最大安装上限:8 ➔ 64。单件耗电惩罚:2% ➔ 0.31%
    • 恒星堆叠插件: 容量基数加成:256.0 ➔ +32。最大安装上限:4 ➔ 32。单件耗电惩罚:4% ➔ 0.625%
  • 插件配方: 大幅降低了晶化与恒星堆叠上限插件的制造成本(中间的合成材料由金属存储块替换为金属锭)。
  • 动态能量缓存: 机器的最大电量上限不再是固定值,而是会根据当前安装的插件数量进行动态扩容。这确保了满配机器在进行极高并发处理时,始终有足够的电量缓冲而不会卡顿断电。
  • 机器内部物品保留: 现在破坏机器时,内部的物品、电容以及升级插件不再散落一地造成卡顿,而是直接保存在拆下的机器物品内部,再次放置后即可无缝恢复工作。(注:为了避免重新放置时朝向改变导致物流混乱,原有的输入/输出面配置和红石设置将不会被保留,每次放置时将重置为默认状态)。
  • 恒星合金物品导管传输量调整: 恒星合金物品导管每次的物品传输量已从 200,000,000 个上调至游戏允许的最大上限(约21亿个)。

🐛 修复与优化

  • 批量安装崩溃修复: 修复了当玩家拿着电容或升级插件,尝试对没有内部配置物品栏的机器(如真空经验箱)使用批量安装的高亮显示功能时,会导致客户端崩溃的问题。
  • 智能安装与高亮优化: 修复了右键点击两格高大型机器(如旋律、恒星级)的上半部分时,升级插件无法正确快捷安装、范围高亮显示错误的问题。现在系统会自动向下定位到机器的主体底座并完成交互。
  • 机器动画与性能优化: 修复了机器在高速运转时,外观贴图会在“工作”与“待机”状态间频繁闪烁,并由此导致游戏帧数下降(卡顿)的问题。同时修复了部分机器在遇到断电或停工时,贴图依然错误卡在工作状态的Bug。现在的机器动画表现更加连贯准确,大幅改善了玩家在机器阵列附近的画面表现。
  • 界面与加工逻辑修正: 修复了磨粉机在工作时,内部加工进度会干扰并导致电量条闪烁的界面显示问题。此外,修正了多线程机器(如磨粉机)对批处理插件的应用逻辑:插件提供的额外处理量现在会被正确均分到各条并行流水线上,修复了此前因算力叠加导致产能异常偏高的问题。

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