Description
🟣 [MOD] EnderVariants — 4 Enderman variants based on biomes, each with unique abilities and drops! [Forge 1.20.1]
Hey r/feedthebeast! I've been working on a mod that always bothered me as missing from vanilla: **why does the Enderman look exactly the same whether it spawns in a frozen tundra or a nether wasteland?**
EnderVariants adds 4 biome-specific Enderman variants, each with its own appearance, stats, and a special pearl with a unique effect:
🔴 Nether Enderman — Larger, red/orange texture. Fire immune. Drops a Nether Pearl that teleports you between dimensions.
🔵 Frozen Enderman — Smaller, icy blue. Applies Slowness II on hit. Drops a Frozen Pearl that freezes the ground and slows nearby enemies.
🟡 Desert Enderman — Sandy/golden. Applies Blindness on hit. Drops a Desert Pearl that unleashes a sandstorm blinding all nearby enemies.
🟢 Forest Enderman — Taller, dark green. Applies Poison on hit. Drops a Forest Pearl that heals you and poisons every enemy in range.
All variants spawn naturally in their respective biomes. Spawn eggs and pearls are available in a dedicated Creative tab.
This is an early version — planning to add more variants (Ocean, Cave, End), a boss, and unique armor sets. Feedback and suggestions are very welcome!
Built with Forge 1.20.1 | MIT License




