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Ender Utilities

Miscellaneous utility items and blocks, many are inventory or storage related.
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enderutilities-1.10.2-0.7.1.jar

File nameenderutilities-1.10.2-0.7.1.jar
Uploader
masadymasady
Uploaded
May 19, 2017
Downloads
1.1K
Size
1.5 MB
Mod Loaders
File ID
2421967
Type
R
Release
Supported game versions
  • 1.10.2

What's new

  • Fix: Barrel labels didn't update properly when first applied (they were "lagging one behind")
  • Fix: ASU and Inserter properties didn't sync properly at some values, when first opening the GUI
  • Fix: Excluded the Ender Hoe from the creative-breaking module things, since it doesn't use it anyway
  • Fix: Player XP didn't sync after teleporting
  • Fix: The Builder's Wand Move mode didn't use a mod-friendly method of re-creating the TileEntity
  • Fix: The Inserter was unnecessarily scheduling new updates for itself when failing to push items out
  • Fix: The Inserter didn't load its "back facing" properly from disk, which broke pulling in items in all but the default (North) orientation
  • Change: The Drawbridges will now only contract blocks/positions that they extended/placed themselves in the first place. This means for example, that you could now use them to place and remove a number of blocks from behind a wall, without pulling in the wall when contracting.
  • Change: The Builder's Wand is now able to replace fluids
  • Change/addition: The Ender Elevator, the Drawbridges and the Portal Frame blocks can now be camouflaged as any block that has a regular model and an ItemBlock associated with it.

Camouflaged Elevators and Portals frames. And yes, if the block used as the camouflage emits light, so will the camouflaged block.

Camouflage ability - and yes, they do emit light as well!

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