enderutilities-1.10.2-0.7.0.jar
What's new
- Added slab and layer variants of the Ender Elevator
- Added a Chair Wand - it can spawn invisible entities that the players can sit on, to make decorative chairs etc. usable
- Added an Adjustable Storage Unit - the slot count can be set to anything between 1 and 9, and the maximum stack size to 1 .. 1024
- Added a Barrel
- Added a Massive Storage Unit and a Massive Storage Bundle - basically 1 and 9 slot DSUs
- Added a Junk Storage Unit - 270 slots, only accepts normally non-stackable items
- Added a Molecular Exciter block - it can turn any (non-unbreakable) block into a falling block entity, which can also be moved by minecarts
- Added a Dolly item, that can (only) move blocks that have externally exposed inventories
- Added Floor and Cracked Floor blocks. The Cracked Floor will let item entities and XP orbs through.
- Added a Phasing Block and an inverted variant - they will toggle between solid and non-solid on redstone signal
- Added an Inserter and a Filtered Inserter. They are almost like simple pipes, but not officially pipes. The intended use is to insert items into an inventory on the (enabled) sides first, if that fails, then the items will continue to the front output side.
- Added a Void Pickaxe - mining blocks with it will drop nothing, not even inventory contents. Also works that way in Creative mode.
- Added a "creative breaking" module for the Ender Tools. It will change block breaking so that blocks break instantly, but there is a short cooldown between blocks.
- Added a Nullifier item, with 9 slots and max 1024 items per slot
- Added a Passifier Syringe - it will make hostile mobs neutral. If any entity attacks the passified mob, it will become hostile again.
- Added a Sound Block, that can play any registered sound from the game
- Added a Drawbridge and an Advanced Drawbridge
- Change: Inventory Swapper can now swap the Baubles slots too
- Change/addition: Added white- and blacklist configs for the Living Matter Manipulator
- Change: Improved the Ruler HUD readability
- Various fixes and internal code clean-up and some refactoring etc. as usual
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