Ender IO

Mods
55,010,871 Downloads Last Updated: Nov 27, 2020 Game Version: 1.12.2

File Details

Filename EnderIO-1.12.2-5.2.56.jar
Uploaded by tterrag1098
Uploaded Jun 18, 2020
Game Version 1.12.2
Size 7.74 MB
Downloads 4,347
MD5 675f2a86ceb9809c105a58b1af1f868f
Supported Java Versions
Java 8
Supported Minecraft 1.12 Versions
1.12.2

Changelog

You need either the main file or a selection of the "split" jars, not both!

 

Changelog (this build) / Changelog (all builds)

 

 

Fixed soulbinding recipe accessing blacklisting recipe prematurely

Optimized RS conduit node

Optimized CapBank network formation code

Tweaked logging configuration

Added protection from race condition

Fixed farmer validity checking wrong things attribute

Added support for the weird cancelation logic of PlaySoundEvent

Fixed Niard not doing XP

Fixed metadata on textures

Added new glass types

Cleaned up OC Conduits

Added player token

Added ANY/NONE modes to Enchantment Filter

Fixed thread-unsafe operation

Fixed capBank network failing to form for single-block networks

Added recipes zip to build process

Fixed Owl ambient sound only triggering on client, but entity soundsystem only working on server

Fixed upgrade drop code running for non-upgrades

Better workaround for Forge bugs about PlayerDestroyItemEvent

Added crash logging for authlib

Added feedback for block break event denied on wrench use

Added Japanese translations

Limit Ender Fluid Conduit throughput to reflect Forge fluid API limitations

Adapted slot limited according to SashaGelert's research. Thank you!

Protect our server tick profiling against bad mods

Cleanup cache when world is stopped without being unloaded

Properly handle already attracted mobs

Cleanup for electric lights

Added Thaumic Additions: reconstructed support

Changed error handling for oversized output stacks in recipes

API change for IHasPlayerRenderer and IModObject

Added configs for loot cap anvil recipe

Tweaked slicing recipes to remove conflicts

Reworked electric lights regarding light node handling

Added failsafe to the Staff of Levity

Added a couple keybinds for more zooming

Trying to reduce issues with redstone conduits

Related Projects

Optional Dependency

Required Dependency