End Expansion - The Lamented Islands

A simple mod expanding the End with more relation to boss progression and RPG elements. Bringing new life and a story to uncover across it's generational devastation.

File Details

End Expansion - 1.3

  • R
  • Jul 5, 2026
  • 20.01 MB
  • 215
  • 1.12.2
  • Forge

File Name

end_expansion_v1.3.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:end-expansion-the-lamented-islands-867216:8373922")
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I'd firstly like to apoligize for lack of updates on this project. It has been on the de-motivating side to work on it plus other projects have been more exciting to work on. With that being said, I will slowly come back through and update this project. As I still do want to complete it with it's final dungeon.

Please be aware that this update may have bugs, as it's been over a year since its last update. But with that being said, there has been bugs fixed along it's time.

Changes

  • Latest Nether-API will work with this mod. It should no longer crash, you can thank the pull request from the mod author themselves. (jbredwards)
  • Some optimizations and other performance related issues. Thank (ukmojb)
  • Most of the early game mobs have recieved some AI changes and some code clean up. With the idea of overhauling them and revamping them slightly.
  • Lamented Islands and Ashed King's Fortress are now tied to a locate command, you can find these structures with /locateEE <tab>. I will be adding locator items in the next patch.
  • Fixed the sounds.json file, A little thing I didn't realize is the stream setting in the sounds. This should remove the memory leak from this mod and overall increase performance.
  • The Barrend Bogs should spawn by default now, However this biome is empty with no mobs from it spawning in it. This is mostly for players to utilize the Barrend Bogs Arena and other small structures.
  • Compatability with Better End, in the compat_config you'll be able to add in biome entries for each mob that utilizes spawning in biomes. Change to your hearts content! By default there are already pre-selected biomes for this compatibility option.
  • Texture changes to some items in the mod.
  • Entries in the book will now be locked until you meet specific advancment requirements. Please look into progression_config.