End Expansion - The Lamented Islands

A simple mod expanding the End with more relation to boss progression and RPG elements. Bringing new life and a story to uncover across it's generational devastation.

File Details

End Expansion - 1.2

  • R
  • Dec 16, 2024
  • 19.53 MB
  • 351
  • 1.12.2
  • Forge

File Name

Into the End - 1.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:end-expansion-the-lamented-islands-867216:5994960")
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MODPACK DEVS USE CAUTION IF YOU PLAN ON USING THIS RELEASE, THERE IS A LOT OF WIP STUFF IN THIS RELEASE HOWEVER IT SHOULDN"T BE ACCESSED IN SURVIVAL UNLESS THE CONFIG OPTION IS ENABLED

Bug Fixes/Changes

  • Any disappearing mob spawners that occur will spawn pigs in there stead instead of crashing the game or freezing up. I think this issue only occurs with another mod, just can't figure out what yet

Additions BETA

  • Added locked mod progression, this basically locks certain boss blocks, doors, and such from operating unless the player has xyz advancement as well with the Guidebook, now has locked entries based on how far you've progressed in the mod. You can entirely disable this feature in the general_config or adjust the messages said when a player doesn't meet advancement requirements and or change what advancements are required.

  • Changed and nerfed some things with the mod, can't remember what but it is all in preparations for the Barrend Bogs update

Config Additions

  • A new file called progression_config, where all progression related stuff can be configured besides if it should be enabled/disabled. That option is in general_config

  • general_config has an option to enable dev content, this basically allows all of the stuff from the Barrend Bogs update to spawn in the End. Including Barrend Bogs Biome, Barrend Crypts, Barrend Arenas, and other Barrend Bogs related entities from being in the game. ALL IS STILL HEAVILY WIP