enchants-and-expeditions-26.1-r1.5-neoforge.jar
Curse Maven Snippet
What's new
Changed
- Critical Strike was given a 10% base bonus, increasing the chance of a crit from 10/20/30 to 20/30/40 for each level
- tweaked the description of Critical Strike
- overhauled the experience rebalance, using 2 actual formulas (one for below 100 levels and the other for at or above)
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- the 0-99 formula has similar requirements to reach level 30, however is more linear than before, which benefits the higher level costs of enchanting
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- the 100+ formula is even more aggressive in scaling than before, as it is intended to substantially limit level number bloat and is unlikely to influence normal gameplay otherwise
Config
- wolf armor and harnesses now have 4 enchantment slots by default
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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