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Enchantments+

A small mod adding a lot of (mostly) vanilla like enchantments
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enchantments_plus-v1.5.1-mc1.21.1.jar

File nameenchantments_plus-v1.5.1-mc1.21.1.jar
Uploader
kapitencraftkapitencraft
Uploaded
Aug 13, 2026
Downloads
34
Size
957.3 KB
Mod Loaders
NeoForge
File ID
8638199
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:enchantments-plus-mod-1199660:8638199"

Learn more about Curse Maven

What's new

# Additions

added Starvation enchantment. causes exhaustion on the target making them lose food<br>
added Fortress ultimate enchantment. shields with that enchantment prevent damage from all directions unless disabled<br>
added Vampirism enchantment to wolf armor. allows wolfes to heal when attacking<br>
added /max_enchant command to add all applicable enchantments to an item (including exclusive ones)<br>

# Changes

changed delicate enchantment to uses break speed instead of block break event, suppressing block particles and sounds<br>
changed inferno to only target weapon items (swords, axes & mace)<br>
nerfed Poisonous Blade enchantment to have 3 * level seconds duration instead of 5 * level<br>
nerfed Transylvanian enchantment drastically to regenerate for 0.2% of entities near you instead of 50%<br>
changed protective cover to reduce projectile speed by 10% per level and tick, in an increased radius of 1.75 * level<br>
fixed being unable to put certain enchantments on tridents<br>
fixed Experienced enchantment not changing experience from mob drops<br>
fixed Gluttonous enchantment eating duration reduction being severally more than expected<br>
fixed Inferno Attacks not stacking due to invincibility frames<br>
made the translation file more consistent with other mods and... english (thanks to @N3R3SH for the significant support in this endeavor)<br>

fixed mod description not displaying in mod menu<br>
fixed a possible StackOverflowError when ChainLightning would trigger to often<br>
fixed ChainLightning targeting allied or dead entities<br>
fixed ChainLightning hitting the entity that was hit originally<br>
fixed a bug where XP drops from non-player kills crashing the game<br>

changed ChainLightning to target closest entity instead of random<br>
changed ChainLightning to max range `log2(lvl) * 2` <= 20, and made the spawned particle thinner<br>
changed Blood Thirst and Momentum Shift Attributes to apply for 10 seconds, instead of depending on the level<br>
<br>
update to KapLib v1.32.3

# Removals

removed Volt Surge as it didn't fit any niche