Enchanted Wolves

Mods
150,984 Downloads Last Updated: Mar 26, 2022 Game Version: 1.18.2   +2

This page is the only valid place to download this mod! any other website may have laced their downloads with malware! If you've downloaded from another website, please redownload from here. I do not upload to anywhere else besides Curseforge! 

Huge Update! Enchanted Wolves 1.16 2.0 and 1.17/1.18!Scroll down to see new stuff!



 


This mod adds 6 Collars, which can be crafted and worn by tamed wolves.

The six collars correspond to the six tiers of armor: Leather, Chainmail, Gold, Iron, Diamond and Netherite.

 

 

Leather Collar Crafting

 

The recipe for a leather collar. Place a chain, iron ingot, gold ingot or diamond in the empty space to make a chainmail, iron, golden or diamond collar respectively.  Netherite Collars are made in the same way Netherite armour is (smithing a diamond collar with a Netherite one).


Collars provide half the stats of a full armour set of the corresponding material and can be enchanted (see list of enchants bellow) to provide the wolf with bonuses.  In addition to the enchants provided by the mod, the collar can be enchanted with some vanilla enchantments.  Wolves with collars are also immune to any damage from their owner, including ranged damage from tridents or bows. this does NOT include being pushed into lava or shoved off cliffs, or other environmental hazards.  

Wolves can be equipped with collars by Left-Clicking on them with a collar. Shift-left-clicking on a wolf with an empty hand removes it.

Collars are visibly represented as a band around their fur.  Leather Collars are dyeable.

 

 

Enchants


Enchanted Wolves provides the following custom enchantments.


Trauma: Adds 1 Attack Damage per level. Max 5 levels.

 

Swiftness: Increases movement speed by 10% per level. Max 3 levels.

 

Infernal: Makes attacks set targets on fire for (2 * Level) seconds. Also reduces fire damage taken by 50% * level. Max 2 levels.

 

Leech Fangs: The wolf will heal for (25% * level) of the damage it deals to mobs via basic attacks. Max 3 levels.

  

Frostbite: Afflict mobs hit by attacks with Slowness for 3s.  Slowness Level is equal to enchant level. Max 3 levels.

Resurrection:  Treasure enchant. Acquired exclusively through world-generated chests.  When a wolf with Resurrection takes fatal damage, it is healed to full and teleports to the owner, and Resurrection's enchant level drops by 1, until it reaches 0 and disappears. Max 3 Levels.

 

Thundermaw:  Treasure enchant. Acquired exclusively through world-generated chests & fishing.  Whenever the wolf damages a mob, there's a ( 35 +15*level)% chance to summon a Lightning Bolt. This Lightning Bolt will not damage you or the Wolf, but can damage other mobs

 

Tag Team: When you attack the mob the Wolf most recently attacked, or the wolf attacks the mob you recently attack, you both gain Strength I for 5s. 1 Level.

 

Weakening Maw:  Wolf's attacks inflicts Weakness III for 3s.

 

The following vanilla & modded enchantments can be applied to the Collar. 

 

Any enchantments that have the Armor & Breakable typing such as Protection and Unbreakable (excluding Fire Protection, which is covered by Hellhound in a higher amount and Mending, which cannot function as wolves cannot gain EXP).

 

Any enchantment with the Wearable tag.

 

Respiration

 

Feather Falling.

 


You can use this mod in modpacks. Credit me and link to this page. You may not rehost or redistribute this mod elsewhere.

 More enchants and additions to come.


New Features!

 
Doggy Talents and Quark Support!  Doggy Talent Dogs and Quark's Foxhounds can now wear these collars like wolves can and gain all the benefits! 
Doggy talents dog wearing a golden collar
Foxhounds! With Magic Collars!

Configurations: Mod values are now completely configurable (Excluding the max enchant levels due to restrictions). 

Loot Generation: Treasure enchantments now properly spawn in chests. Additionally, you can find free, randomly-coloured leather collars in low-tier chests. How many can you collect?

Enchantment Rebalance: The rarity, strength and max level of enchantments have been adjusted to make enchanting easier!

 


New Enchantments!


Cleaving Jaw:  Wolf's attacks deal damage to other nearby mobs. 
Spatial BindTreasure enchantment found in specific vanilla structures nearby Enderman locations. Wolf's attacks apply Spacial Bind. Mobs with Spatial Bind cannot teleport. Lockdown Endermen, Shulkers and players with ease.
Hearty: Save inventory space! This enchant grants Regeneration to the wolf while the collar is on.
Lucky Paw: When the wolf attacks a mob it applies the Bountiful status effect. When a mob with Bountiful is slain it counts towards Looting for drops. If you slay a mob  using a looting III Sword that your wolf has attacked with Lucky Paw III, it's Looting Six!
Pack Leader: A wolf with Pack Leader will Howl on attacking a mob, granting nearby wolves that have the same owner the Pack Power buff. This buff increases Damage and Speed. Pack Leader has a Cooldown.
Pest Patrol: Bonus damage to arthropods.
Radiant Fangs: Mobs the wolf attacks Glow and are Vulnerable. Vulnerable increases damage taken from all sources.
Smiting Bite: Bonus damage to undead.

Enchantment Reworks!

 

All enchantments have had their rarity adjusted to be on-par with vanilla weapon equivalents. 

Trauma: Now grants +1 Damage (Increased from 0.5) per level.
Hellhound:  Renamed to Infernal. Now reduces fire damage taken by 50%(Increased from 20%) per level. your wolf can achieve total immunity! 
Thunder Maw:  Instead of 15% chance per level, it's 35% base +15% per level. Thundermaw now has a max level of 2.  Thunder Maw now properly generates in vanilla structures.
Weakening Maw:  Instead of applying Weakening * Enchantment Level with a max possible enchant level of three, Weakening Maw now has one level and applies Weakening III.

Resurrection: Like thundermaw, actually generates in structures.

Additional Notes:

 

Equipping has Changed.
I'm not entirely sure why but the equip and De-equip code seems to just break with every new update. Which is why I've changed it to use Left Click  to equip and shift-left-click with empty hand to de-equip.

 

On 1.17:

I will not be providing long-term support for 1.17, following Forge's standards. Outside of game-breaking bugs I will not be updating it, and once the forge life-cycle progresses I will abandon it completely. Version 1.17.1-1.0 is tentatively the first and last 1.17 version!

 

 

 


 

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