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附魔长卷 · Enchant Scroll

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Enchant Scroll turns the enchanted books and gear you already own into one permanent, unlimited library — record an enchantment once, then apply it to anything as often as you like, at no cost.

One piece of parchment, every enchantment you own. Record once, use forever.

For Minecraft 1.20.1 / Forge 47.


The problem it solves

Enchanted books are consumables. Want a Sharpness V sword? You need to find another Sharpness V book. The books you save up fill a dozen chests, and every time you want one you're reading names in a GUI. Enchanting tables are luck, anvils eat your levels, and a grindstone takes everything away.

Enchant Scroll turns enchantments from items into records:

  • Drop books — or any enchanted gear — into the scroll and their enchantments are written down;
  • Later, tick what you want and apply it: no XP, no lapis, no materials consumed;
  • Records are permanent, and the scroll has no capacity limit — one scroll can hold an entire modpack's worth of enchantments.

It isn't a replacement for the enchanting table. It turns the enchantments you already own into a reusable resource — which is what you want in a long-term survival world, on a build server, or in a pack with more enchantments than anyone can remember.


Three steps

1. Craft it. Six books, stacked 2×3 in a crafting grid.

 

2. Record. Right-click to open. Put enchanted books or any enchanted gear into the 3×3 on the left and press Record.

3. Apply. Put the item you want enchanted into the target slot, tick enchantments in the middle column, press Apply.


Recording rules: the XP model

Levelling up costs L² XP to go from level L to L+1 — deliberately steep at the top end.

Current level

XP to next level

1

1

2

4

3

9

4

16

5

25

Only enchanted books add XP. Gear only copies its level:

Situation

Result

Enchantment not in the scroll yet

New record at the item's level, 0 XP

Item level higher

Level is overwritten; banked XP is kept

Book at equal or lower level

Adds XP equal to the book's level (Lv3 book → +3, Lv2 → +2); levels up at L², and can chain

Gear at equal or lower level

No XP, skipped

Already at the cap

Nothing changes, the item is handed back

Example: a level 3 Sharpness record needs 9 XP to reach 4 — three Lv3 Sharpness books (3+3+3), or one Lv4 book to overwrite it outright.

Recording consumes the item. Books and gear alike: if something was written down, the scroll swallows it. Don't feed it your only netherite sword. If nothing changed, nothing is consumed — the item comes back untouched.

Cap = that enchantment's own max level + 1. Sharpness and Efficiency stop at 6, Protection and Unbreaking at 5, and modded enchantments follow their own maximum (a mod enchantment capped at 10 goes to 11). Over-cap books are recorded as-is, though: if a mod or datapack hands you Sharpness VIII, the scroll stores VIII rather than clamping it — that record simply can't grow any further through XP.


The interface

Three columns, left to right in the order you use them:

  • Left — Record. 3×3 input slots plus the Record button; the target slot sits underneath.
  • Middle — Library. Only enchantments you've recorded are listed (showing the rest would just be noise). Top-level tabs Vanilla / Modded; vanilla splits into Weapon / Tool / Armor / Other, modded uses a namespace dropdown whose first entry is All. Nine entries per page, arrows or scroll wheel to page.
  • Right — Selection. Your ticked list, removable one by one, with Select all / Clear, then Apply and Clear enchantments.

Search takes Chinese, full pinyin, or initials — 锋, fengli, fl and sharp all find Sharpness, and modded enchantments get the same treatment. Search crosses categories and namespaces.

Clear enchantments strips everything off the item in the target slot, including the anvil's accumulated repair cost, at no cost — and without touching the scroll's records. It's a red button with a confirmation step.

Curses get their own confirmation dialog before being applied. A curse doesn't come back out.


Features

  • No capacity limit — the whole pack's enchantments in one scroll
  • Zero-cost applying — no XP, no lapis, no items; records are permanent
  • Books and enchanted gear can be recorded; gear copies levels but earns no XP, so you can't farm a maxed scroll out of cheap loot
  • XP-based levelling on an L² curve, with chained level-ups
  • Vanilla + modded enchantments, two-level categories, per-mod filtering
  • Chinese / pinyin / initials search
  • One-click enchantment removal (grindstone behaviour, confirmed)
  • Curse confirmation before applying
  • Over-cap books recorded verbatim
  • English and Chinese UI, following the game language | | | | | | --- | --- | --- | --- |
  • Datapack friendly: override vanilla categories with #enchscroll:category/weapon|tool|armor|other

Installation & compatibility

  • Minecraft 1.20.1, Forge 47.x
  • Same jar for client and server; no dependencies
  • Records live in the scroll item's NBT — lose the scroll, lose the records. Keep it in an ender chest.
  • No config file; works out of the box

Design notes

  • Free application is deliberate. The goal is "stop wasting enchantments you already earned", not a balance overhaul — treat it as a late-game convenience tool.
  • Recording destroys gear on purpose: writing something down should cost the physical item. Feed it books if you'd rather keep your equipment.
  • Whether levels above vanilla max actually do anything depends on the enchantment — Sharpness past 6 is marginal, but the level is allowed to exist.

附魔长卷 · Enchant Scroll Team

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