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Enchant Evolution

This mod adds one more layer on top of "maxed": take a maxed-out vanilla enchantment to the Divine Altar and permanently evolve it into one of three mutually exclusive branches, each with 3 levels.
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enchant_evolution-0.5.8.jar

File nameenchant_evolution-0.5.8.jar
Uploader
AlsenaAlsena
Uploaded
Oct 15, 2026
Downloads
17
Size
263.4 KB
Mod Loaders
Forge
File ID
9191022
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enchant-evolution-1729808:9191022")

Learn more about Curse Maven

What's new

Scale: 26 vanilla enchantments → 78 branches → 234 unlockable levels.

New evolution paths (relative to the previously documented 21)

  • knockback: Heavy Strike (knockback ×2/3/4), Stunning (applies shock 1/2/3s on hit), Relentless (teleport-chase on uncharged left click after marking the target, cooldown 3/2/1s).
  • sweeping: Sprint Sweep (triggered by a sprinting swing; radius grows with sprint duration), Spin Sweep (mid-air left click enters a spinning ring sweep, rendered as client-side world geometry), Quick Sweep (lowers the sweep charge threshold via PlayerAttackMixin patching the vanilla 0.9F constant).
  • impaling: Rain Song (+30/60/90% damage to wet targets; the thrown half goes through ThrownTridentDamageMixin), Laceration (applies bleeding to wet targets), Maelstrom (pulls nearby entities toward the victim).
  • mending: Blessing (pick up XP → heal), Practice Makes Perfect (XP repairs durability ×2/4/8; needs PlayerRepairMixin), Silent Companion (a broken item returns its XP).
  • aqua_affinity: Deep Drill (scans downward underwater for the first non-rock block), Wave Guard (pushes mobs away while sneaking in water), Erosion (underwater mining speed ×2/3/4).