promotional bannermobile promotional banner

Enchancement

A mod that completely overhauls the vanilla enchanting system

File Details

enchancement-26.1-r4.jar

  • R
  • Apr 26, 2026
  • 1.87 MB
  • 51
  • 26.1.2+2
  • Fabric

File Name

enchancement-26.1-r4.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:enchancement-598056:7995288"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 26.1-r4:

  • doubled adrenaline's damage reduction bonus
  • strafe now chains your current movement if you're already moving in the direction you would be strafing
  • strafe no longer needs you to be on the ground to recharge
  • slide now reaches its max jump bonus much faster
  • slide and slam particles are now visible in first person
  • slide and sticky now have a slam storage synergy
  • bouncy now passively charges when moving or bouncing, and keeps its charge when not sneaking
  • buoy can now propel you outside of fluid as long as you're wet
  • buoy now plays sounds when boosting
  • entities with buoy can now receive and use dolphin's grace
  • sticky is now slightly stronger, keeps your horizontal momentum, descends slightly slower, and respects forward and back keys being held
  • fire caused by fire aspect and meteor no longer affects movement
  • bows now play a ready sound when fully charged
  • brimstone now travels much faster
  • riptide now functions like in vanilla again
  • thunderstruck now launches you forward when looking up instead of not at all
  • mace enchantments no longer need you to be on the ground to activate
  • using tridents and maces now slows you down less like with bows
  • using bows, tridents, and maces no longer prevents sprinting
  • lower ready sound volume of bows, tridents, and maces
    • they will get their own unique sounds in a future update
  • grapple now has a unique sound (thanks EightSidedSquare!)
  • fix being unable to edit config in mod menu until a world is loaded
  • fix delayed projectiles not reducing in damage with consecutive hits when rebalanceProjectiles is false

see full changelog here