File Details
enchancement-26.1-r4.jar
- R
- Apr 26, 2026
- 1.87 MB
- 51
- 26.1.2+2
- Fabric
File Name
enchancement-26.1-r4.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
Version 26.1-r4:
- doubled adrenaline's damage reduction bonus
- strafe now chains your current movement if you're already moving in the direction you would be strafing
- strafe no longer needs you to be on the ground to recharge
- slide now reaches its max jump bonus much faster
- slide and slam particles are now visible in first person
- slide and sticky now have a slam storage synergy
- bouncy now passively charges when moving or bouncing, and keeps its charge when not sneaking
- buoy can now propel you outside of fluid as long as you're wet
- buoy now plays sounds when boosting
- entities with buoy can now receive and use dolphin's grace
- sticky is now slightly stronger, keeps your horizontal momentum, descends slightly slower, and respects forward and back keys being held
- fire caused by fire aspect and meteor no longer affects movement
- bows now play a ready sound when fully charged
- brimstone now travels much faster
- riptide now functions like in vanilla again
- thunderstruck now launches you forward when looking up instead of not at all
- mace enchantments no longer need you to be on the ground to activate
- using tridents and maces now slows you down less like with bows
- using bows, tridents, and maces no longer prevents sprinting
- lower ready sound volume of bows, tridents, and maces
- they will get their own unique sounds in a future update
- grapple now has a unique sound (thanks EightSidedSquare!)
- fix being unable to edit config in mod menu until a world is loaded
- fix delayed projectiles not reducing in damage with consecutive hits when rebalanceProjectiles is false
see full changelog here

