Epic Enchantments v4 — Minecraft 26.3 An enchantment mod featuring the ARCANE TABLE: select any enchantment you want, an economy based on diamonds + experience, enchanted books with tier-specific colored auras, enchantment extraction, and 49 new enchantments across 4 tiers, each with its own distinct color. --- WHAT’S NEW in v4 Arcane Table with a diamond-based economy GOODBYE CORES: The "Ancestral Core" has been completely REMOVED (including the item itself, its recipes, and its boss drops). Diamonds are now the only currency. Free selection: Choose ANY enchantment from the mod and its level (up to the maximum) from a scrollable list. The cost—in both diamonds and EXP—depends on the chosen tier and level. 4 automated modes: Mode Input Result ENCHANT Equipment + Diamonds Applies the enchantment to the equipment CREATE BOOK Regular Book + Diamonds Creates an enchanted book with an aura ADD Enchanted Book + Diamonds Adds another enchantment to the book REMOVE ENCHANTS Enchanted Equipment + Regular Book The book ABSORBS all enchantments, leaving the item clean (costs 5 EXP levels) No compatibility limits: apply any enchantment to any piece of gear. Enchanted books feature tier-based auras Tier Aura and Name Color Normal Blue Medium Red Epic Purple Legendary Gold Curse Dark Red (vanilla) Books created via the Arcane Table or through recipes come with their aura built-in (implemented via `custom_model_data` and an override of the enchanted book's item model). Costs (Arcane Table) Tier Diamonds EXP (levels) Normal 2 + 2/level 2 + 3/level Medium 5 + 4/level 4 + 4/level Epic 10 + 8/level 8 + 6/level Legendary 20 + 12/level 15 + 10/level Curse 1 + 1/level 0 Enchanted Book Recipe (Crafting Table): Normal Book + Diamonds (Normal 1, Medium 3, Epic 5, Legendary 8). 9 New Enchantments Normal: Lucky (luck when mining), Lunar Leap (increased jump height on boots), Owl’s Eye (night vision when wearing a helmet). Medium: Arcane Haste (haste effect on armor), Abyssal Lungs (water breathing + immunity to drowning when wearing a helmet). Epic: Piercing Arrow (increased piercing), Mantle of Thorns (enhanced thorns effect when struck). Legendary: Steel Whirlwind (area-of-effect strike every 4 seconds), Sacred Paladin (Regeneration II + Resistance I when at low health). --- THE 49 ENCHANTMENTS Melee Enchantment Tier Level Effect Bloodthirst Normal I-III Steals 6/9/12% of damage as health Wear Down Medium I-II +15%/level vs. armor Electric Storm Epic I-II 15/30% chance to strike with lightning on hit Colossus Legendary I-II Every 8s: 2x / 3x damage hit Titanic Fury Legendary I-II Up to +80% damage when at low health Soul-Eater Legendary I-II Souls: +2% damage each (max 25) Celestial Judgment Legendary I 25% chance: holy explosion + blindness Executioner Legendary I-II +150% damage against weakened targets Blood Pact Legendary I +40% damage; drains 1 heart per hit Berserker Epic I-II +25/50% damage at low health; causes you to glow Steel Whirlwind Legendary I-II Area-of-effect spinning strike (4s) Tools Enchantment Tier Level Effect Auto-Smelt Epic I Mined blocks are automatically smelted Magnetism Normal I Attracts dropped items Rapid Excavation Normal I-III +35%/level mining speed Seismic Drill Legendary I Breaks blocks in a 3x3x3 area Lucky Normal I-II +1/2 luck when mining Armor Enchantment Tier Level Effect Energy Shield Epic I-III Absorbs 4/8/12 damage (6s) Light Step Normal I-III +15%/level movement speed Spring Legs Normal I-III Reduces fall damage Thermal Aura Medium I Immunity to fire while standing in it lava Toxic Veil Medium I-II Poisons anyone who hits you Titanic Heart Medium I-III +4 hearts Arcane Nova Epic I Damage nova when below 40% health Void Pact Epic I +2 temporary hearts, -1 hunger Icarus Wings Legendary I -50% fall damage, x2 fire/lava damage Berserker (debuff) Epic I +20% damage taken when at low health Binding Legendary I Bound gear: does not drop upon death Mantle of Thorns Epic I-II 3/5 thorns damage Holy Paladin Legendary I Regeneration II + Resistance I when at low health Dragon Enchantment Tier Level Effect Dragon Skin Epic I-II Ignite targets on hit / Ignite others when you are on fire Dragon Breath Legendary I-II Your attacks set the target on fire Dragon Heart Legendary I Fire immunity Dragon Hunt Common I-II +25%/level damage against creatures Ranged Enchantment Tier Level Effect Deadly Aim Common I-III +20%/level arrow damage Freezing Arrow Medium I Slows the target Storm Arrow Epic I 20% chance for lightning on the arrow Piercing Arrow Epic I-II +1 pierce Curses (at the table: cheap) Enchantment Effect Curse of Hunger Increased hunger Curse of Fragility -20% durability Curse of Heaviness -10% speed Others: Reflective Shield (Epic), Titan Echo (Legendary), Gluttony (Epic), Shadow Mantle (Epic), Lunar Leap (Common), Owl’s Eye (Common), Arcane Haste (Medium), Abyssal Lungs (Medium). --- HOW TO USE THE ARCANE TABLE Craft the Arcane Table: book / diamond-gem-diamond / obsidian x3 (or find(found as loot in treasures). Right-click: opens an interface with a list of enchantments. Place your item (or a book) in the slot on the left, and diamonds in their designated slot. Select the enchantment and level on the right; then press the button. To CLEAR an item: enchanted item + regular book -> REMOVE ENCHANTMENTS. Merging via a crafting table (item + enchanted book + Enchanting Gem) is still available and now also supports legendary items, at the cost of EXP. INSTALLATION Install NeoForge 26.3.0.76 for Minecraft 26.3 (using the official installer). Copy `epic_enchantments-4.1.0.jar` into the `mods/` folder. Launch the game using the NeoForge 26.3 profile. COMPILING FROM SOURCE JDK 25 + Gradle 9.2.1 (wrapper included). `CI=true ./gradlew build` -> `build/libs/epic_enchantments-4.1.0.jar` (Setting `CI=true` enables the "no-recompile" mode in ModDevGradle, which is required for machines with limited RAM). --- V4.1 - LEGENDS OF DRAGONS, KNIGHTS, ELVES, AND OGRES + GOD OF THUNDER FIXES (reported bugs) ITEM RETRIEVAL NOW WORKS: recovery now occurs during the `LivingDeathEvent` (previously, it triggered too late—after the inventory had already been cleared by the 26.3 drop system—and it would also delete the dropped items). ENCHANTMENTS RESTRICTED TO APPROPRIATE GEAR: The Arcane Table now only displays (and accepts) enchantments compatible with the item placed in it (based on `Enchantment.isSupportedItem`). For example, a chestplate can no longer have the "Sharpness" enchantment. TRANSLATIONS: The previous JAR file contained outdated language files (descriptions for the v4 enchantments were missing, which is why "enchantment.epic_enchantments.torbellino.desc" appeared untranslated). Now, all 7 languages (es_ES/es_AR/es_CL/es_MX/es_UY/es_VE/en_US) include 203 keys. 13 NEW ENCHANTMENTS (69 in total) Enchantment Tier Applicable to Effect Dragon Claws Epic Swords/Axes +3 damage/level; targets burn for 4s + visual embers Dragon Scales Legendary Armor +2 armor per piece; -20% projectile damage per level Wither’s Shadow Epic Chestplate Attackers are afflicted with Wither I/II (5s) Titan’s Bastion Epic Chestplate +3 armor and +50% knockback resistance per level Knight’s Honor Common Melee Weapons +1.5 damage/level; +2 bonus against undead Elven Edge Common Melee Weapons +1 damage and +15% attack speed per level Ogre’s Fury Epic Melee Weapons +3 damage/level; -20% attack speed (slow but devastating) Elven Blessing Common Armor Heals 1 heart every 5s (II: every 3s) Dwarven Fortress Common Armor +1 armor and +0.5 toughness per level, per piece Second Wind Common Chestplate Below 3 hearts: Speed I + Absorption II (8s); 60s cooldown Ogre’s Belly Common Armor When eating: +2/4 extra saturation points War Cry Epic Melee Weapons On kill: Strength I/II for 5s + a roar GOD OF THUNDER Legendary Hammer See below GOD OF THUNDER (the hammer transforms into a storm) Hammer damage: 6 (vanilla) -> 10 (level I) / 12 (level II) via the enchantment. RIGHT-CLICK: Throw the hammer; Deals 10 damage, strikes the target with a ROYAL BOLT, and RETURNS AUTOMATICALLY to your hand (loyalty). If it hits a block, it also triggers a lightning strike. It flies trailing a wake of electric sparks. In melee: 30% (II: 50%) chance to strike with lightning upon hitting. Electric particles crackle around the weapon while you hold it. REDESIGNED ARCANE TABLE (300x324, epic and organized) FILTERED list: displays only enchantments valid for the placed item, sorted by rarity with gold headers and a count: COMMON -> UNCOMMON -> EPIC -> LEGENDARY -> CURSES. Fixed DESCRIPTION panel at the bottom: name colored by rarity, tier, maximum level, and full description (no more floating tooltips obscuring the view). Slots feature a player-inventory-style border + clear labels. Server-side validation: prevents the application of incompatible enchantments. CREATIVE TAB Includes all enchanted books from the mod—one for each enchantment (at maximum level)—sorted by rarity and alphabetically, along with the table, the gem, and the 4 empty physical books.