Emote Phase Sync
Client-side addon for Emotecraft that automatically syncs the phase of looping emotes between nearby players.
What it does
If you and another player are both playing the same looping emote nearby, the mod automatically adjusts the start point of your animation to match the cycle of whoever is already dancing — instead of starting from zero and ending up out of phase, you snap into the same beat.
You don't need to press anything extra beyond the normal emote (keybind, wheel, or Emotecraft menu). Syncing happens automatically the moment you activate the emote.
- No handshake, no invite, no extra command.
- If no one nearby is playing the same emote, it just starts normally from the beginning.
- Works with any looping emote, including custom ones (as long as both players have the emote file installed, same as standard Emotecraft behavior).
Requirements
- Minecraft 1.21.1
- NeoForge
- Emotecraft 2.4.x
Install on both clients (you and whoever you're dancing with) — since it's client-side only, no server-side installation is needed beyond Emotecraft already running there (native or via proxy).
Configuration
Generated at config/emotephasesync-client.toml:
| Option | Default | Description |
|---|---|---|
enabled |
true |
Enables/disables syncing |
searchRadius |
16.0 |
Radius (in blocks) to search for someone playing the same emote |
syncBeforeLoop |
true |
Sync even if the neighbor is still in the emote's intro (before the actual loop) |
logDebug |
false |
Logs every sync decision to the console, useful for troubleshooting |
Installation
- Install Emotecraft 2.4.x for NeoForge 1.21.1.
- Download this addon and place it in the
modsfolder. - Done — no configuration needed for basic use.
Bugs and suggestions
Feel free to leave a comment on this page.

