eminence-0.4.0.jar
Curse Maven Snippet
What's new
* Boss fights reworked:
- All bosses have about 45% less health: fights are no longer a long click-fest.
- Punishment: every 8-15 seconds the boss marks its target with a red circle; a second later a crushing blow (30% of max health and more) lands there. Step out, roll through it or parry it.
- Exposed: dodge the punishment and the boss is slowed and takes x1.75 damage for 3 seconds. That's your window.
- Repel: stand in its face mashing (14 hits in 3 seconds) and the boss charges for a moment, then blasts everyone around it away for 20% of their health.
* Every character now has a personality, like Delta did: her own gauge filled her own way, a habit in the world and a look other players can see:
- Shadow (Eminence): grows from hits, parries and dodges; full = cheaper abilities. Sneaking in the dark, monsters lose sight of him.
- Alpha (Command): long elf ears; buffs nearby allies; Hero of the Village near villagers.
- Beta (Chronicle): fed by hits from afar; "eagle eye" zoom when crouched and still.
- Gamma (Capital): kills drop gold, a x1.6 Market Crash at full; she sometimes trips while sprinting.
- Epsilon (Precision): chance for x1.5 "perfect note" hits; half knockback.
- Zeta (Instinct): cat ears and tail, backstabs hit x1.3+, no fall damage, night vision.
- Eta (Data): new kinds of prey fill it; full = Eureka, all cooldowns -30%; resists poison and magic.
- Zenon (Honor): parries and blade hits; full = x1.6 blade blow; last stand at low health.
- Lutheran (Diablos Blood): stronger with it, but it burns him past 8.
- Nelson (Faith): extra damage to the undead, a halo that heals allies.
- The character menu shows each one's trait and how the gauge works.
* Delta: prey under 15% health takes x1.5 from her; full Frenzy growls and leaves a blood trail.
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